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It was previously stored at the end of the array of per-player flags and
set by calling SetLosRevealWholeMap with the player ID -1. However, ever
since the introduction of observer mode in 883f307b40, -1 is the player
ID of observers everywhere else including for GetLosRevealWhole:
GetLosRevealWhole(-1) always returns true in order to reveal the map to
observers, however, the cinema manager, for example, called it meaning
to find out whether the whole map is revealed to all players.
To fix this and avoid confusion about this in the future, this patch
splits this flag from the per-player flag array and introduces new
functions to set and retrieve it.
80 lines
4.2 KiB
C++
80 lines
4.2 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpRangeManager.h"
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#include "simulation2/system/InterfaceScripted.h"
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namespace {
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std::string VisibilityToString(LosVisibility visibility)
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{
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switch (visibility)
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{
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case LosVisibility::HIDDEN: return "hidden";
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case LosVisibility::FOGGED: return "fogged";
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case LosVisibility::VISIBLE: return "visible";
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default: return "error"; // should never happen
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}
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}
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}
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std::string ICmpRangeManager::GetLosVisibility_wrapper(entity_id_t ent, int player) const
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{
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return VisibilityToString(GetLosVisibility(ent, player));
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}
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std::string ICmpRangeManager::GetLosVisibilityPosition_wrapper(entity_pos_t x, entity_pos_t z, int player) const
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{
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return VisibilityToString(GetLosVisibilityPosition(x, z, player));
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}
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BEGIN_INTERFACE_WRAPPER(RangeManager)
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DEFINE_INTERFACE_METHOD("ExecuteQuery", ICmpRangeManager, ExecuteQuery)
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DEFINE_INTERFACE_METHOD("ExecuteQueryAroundPos", ICmpRangeManager, ExecuteQueryAroundPos)
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DEFINE_INTERFACE_METHOD("CreateActiveQuery", ICmpRangeManager, CreateActiveQuery)
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DEFINE_INTERFACE_METHOD("CreateActiveParabolicQuery", ICmpRangeManager, CreateActiveParabolicQuery)
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DEFINE_INTERFACE_METHOD("DestroyActiveQuery", ICmpRangeManager, DestroyActiveQuery)
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DEFINE_INTERFACE_METHOD("EnableActiveQuery", ICmpRangeManager, EnableActiveQuery)
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DEFINE_INTERFACE_METHOD("DisableActiveQuery", ICmpRangeManager, DisableActiveQuery)
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DEFINE_INTERFACE_METHOD("IsActiveQueryEnabled", ICmpRangeManager, IsActiveQueryEnabled)
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DEFINE_INTERFACE_METHOD("ResetActiveQuery", ICmpRangeManager, ResetActiveQuery)
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DEFINE_INTERFACE_METHOD("SetEntityFlag", ICmpRangeManager, SetEntityFlag)
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DEFINE_INTERFACE_METHOD("GetEntityFlagMask", ICmpRangeManager, GetEntityFlagMask)
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DEFINE_INTERFACE_METHOD("GetEntitiesByPlayer", ICmpRangeManager, GetEntitiesByPlayer)
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DEFINE_INTERFACE_METHOD("GetNonGaiaEntities", ICmpRangeManager, GetNonGaiaEntities)
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DEFINE_INTERFACE_METHOD("GetGaiaAndNonGaiaEntities", ICmpRangeManager, GetGaiaAndNonGaiaEntities)
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DEFINE_INTERFACE_METHOD("SetDebugOverlay", ICmpRangeManager, SetDebugOverlay)
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DEFINE_INTERFACE_METHOD("ExploreMap", ICmpRangeManager, ExploreMap)
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DEFINE_INTERFACE_METHOD("ExploreTerritories", ICmpRangeManager, ExploreTerritories)
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DEFINE_INTERFACE_METHOD("SetLosRevealWholeMap", ICmpRangeManager, SetLosRevealWholeMap)
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DEFINE_INTERFACE_METHOD("GetLosRevealWholeMap", ICmpRangeManager, GetLosRevealWholeMap)
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DEFINE_INTERFACE_METHOD("SetLosRevealWholeMapForAll", ICmpRangeManager, SetLosRevealWholeMapForAll)
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DEFINE_INTERFACE_METHOD("GetLosRevealWholeMapForAll", ICmpRangeManager, GetLosRevealWholeMapForAll)
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DEFINE_INTERFACE_METHOD("GetEffectiveParabolicRange", ICmpRangeManager, GetEffectiveParabolicRange)
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DEFINE_INTERFACE_METHOD("GetElevationAdaptedRange", ICmpRangeManager, GetElevationAdaptedRange)
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DEFINE_INTERFACE_METHOD("ActivateScriptedVisibility", ICmpRangeManager, ActivateScriptedVisibility)
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DEFINE_INTERFACE_METHOD("GetLosVisibility", ICmpRangeManager, GetLosVisibility_wrapper)
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DEFINE_INTERFACE_METHOD("GetLosVisibilityPosition", ICmpRangeManager, GetLosVisibilityPosition_wrapper)
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DEFINE_INTERFACE_METHOD("RequestVisibilityUpdate", ICmpRangeManager, RequestVisibilityUpdate)
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DEFINE_INTERFACE_METHOD("SetLosCircular", ICmpRangeManager, SetLosCircular)
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DEFINE_INTERFACE_METHOD("GetLosCircular", ICmpRangeManager, GetLosCircular)
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DEFINE_INTERFACE_METHOD("SetSharedLos", ICmpRangeManager, SetSharedLos)
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DEFINE_INTERFACE_METHOD("GetPercentMapExplored", ICmpRangeManager, GetPercentMapExplored)
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DEFINE_INTERFACE_METHOD("GetUnionPercentMapExplored", ICmpRangeManager, GetUnionPercentMapExplored)
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END_INTERFACE_WRAPPER(RangeManager)
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