0ad/source/lib/sysdep/win/whrt/whrt.cpp
janwas cba876b246 bugfixes+cleanup
aken: clean up debug strings
mahaf: use checked/free version of aken depending on config. refactor to
eliminate goto.
hpet: avoid undefined unmap if HPET not found
whrt/*: make sure all counter class data is initialized
whrt: prefer QPC over PMT (it's much faster?!)
winit: add some instrumentation
wutil: win_exe_dir and win_sys_dir shouldn't end in slash. fixed.

This was SVN commit r5116.
2007-05-29 22:39:36 +00:00

491 lines
14 KiB
C++

/**
* =========================================================================
* File : whrt.cpp
* Project : 0 A.D.
* Description : Windows High Resolution Timer
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "whrt.h"
#include <process.h> // _beginthreadex
#include "lib/sysdep/win/win.h"
#include "lib/sysdep/win/winit.h"
#include "lib/sysdep/win/wcpu.h"
#include "lib/sysdep/acpi.h"
#include "lib/adts.h"
#include "lib/bits.h"
#include "tsc.h"
#include "hpet.h"
#include "pmt.h"
#include "qpc.h"
#include "tgt.h"
// to add a new counter type, simply include its header here and
// insert a case in ConstructCounterAt's switch statement.
#pragma SECTION_INIT(4) // wposix depends on us
WINIT_REGISTER_FUNC(whrt_Init);
#pragma FORCE_INCLUDE(whrt_Init)
#pragma SECTION_SHUTDOWN(8)
WINIT_REGISTER_FUNC(whrt_Shutdown);
#pragma FORCE_INCLUDE(whrt_Shutdown)
#pragma SECTION_RESTORE
namespace ERR
{
const LibError WHRT_COUNTER_UNSAFE = 140000;
}
//-----------------------------------------------------------------------------
// create/destroy counters
/**
* @return pointer to a newly constructed ICounter subclass of type <id> at
* the given address, or 0 iff the ID is invalid.
* @param size receives the size [bytes] of the created instance.
**/
static ICounter* ConstructCounterAt(uint id, void* address, size_t& size)
{
// rationale for placement new: see call site.
#define CREATE(impl)\
size = sizeof(Counter##impl);\
return new(address) Counter##impl();
#include "lib/nommgr.h" // MMGR interferes with placement new
// counters are chosen according to the following order. rationale:
// - TSC must come before QPC and PMT to make sure a bug in the latter on
// Pentium systems doesn't come up.
// - PMT works, but is inexplicably slower than QPC on a PIII Mobile.
// - TGT really isn't as safe as the others, so it should be last.
// - low-overhead and high-resolution counters are preferred.
switch(id)
{
case 0:
CREATE(TSC)
case 1:
CREATE(HPET)
case 2:
CREATE(QPC)
case 3:
CREATE(PMT)
case 4:
CREATE(TGT)
default:
size = 0;
return 0;
}
#include "lib/mmgr.h"
#undef CREATE
}
/**
* @return a newly created Counter of type <id> or 0 iff the ID is invalid.
**/
static ICounter* CreateCounter(uint id)
{
// we placement-new the Counter classes in a static buffer.
// this is dangerous, but we are careful to ensure alignment. it is
// unusual and thus bad, but there's also one advantage: we avoid
// using global operator new before the CRT is initialized (risky).
//
// alternatives:
// - defining as static doesn't work because the ctors (necessary for
// vptr initialization) run during _cinit, which comes after our
// first use of them.
// - using static_calloc isn't possible because we don't know the
// size until after the alloc / placement new.
static const size_t MEM_SIZE = 200; // checked below
static u8 mem[MEM_SIZE];
static u8* nextMem = mem;
u8* addr = (u8*)round_up((uintptr_t)nextMem, 16);
size_t size;
ICounter* counter = ConstructCounterAt(id, addr, size);
nextMem = addr+size;
debug_assert(nextMem < mem+MEM_SIZE); // had enough room?
return counter;
}
static inline void DestroyCounter(ICounter*& counter)
{
if(!counter)
return;
counter->Shutdown();
counter->~ICounter(); // must be called due to placement new
counter = 0;
}
//-----------------------------------------------------------------------------
// choose best available counter
// (moved into a separate function to simplify error handling)
static inline LibError ActivateCounter(ICounter* counter)
{
RETURN_ERR(counter->Activate());
if(!counter->IsSafe())
return ERR::WHRT_COUNTER_UNSAFE; // NOWARN (happens often)
return INFO::OK;
}
/**
* @return the newly created and unique instance of the next best counter
* that is deemed safe, or 0 if all have already been created.
**/
static ICounter* GetNextBestSafeCounter()
{
for(;;)
{
static uint nextCounterId = 0;
ICounter* counter = CreateCounter(nextCounterId++);
if(!counter)
return 0; // tried all, none were safe
LibError err = ActivateCounter(counter);
if(err == INFO::OK)
{
debug_printf("HRT/ using name=%s freq=%f\n", counter->Name(), counter->NominalFrequency());
return counter; // found a safe counter
}
else
{
char buf[100];
debug_printf("HRT/ activating %s failed: %s\n", counter->Name(), error_description_r(err, buf, ARRAY_SIZE(buf)));
DestroyCounter(counter);
}
}
}
//-----------------------------------------------------------------------------
// counter that drives the timer
static ICounter* counter;
static double nominalFrequency;
static double resolution;
static uint counterBits;
static u64 counterMask;
static void InitCounter()
{
// we used to support switching counters at runtime, but that's
// unnecessarily complex. it need and should only be done once.
debug_assert(counter == 0);
counter = GetNextBestSafeCounter();
debug_assert(counter != 0);
nominalFrequency = counter->NominalFrequency();
resolution = counter->Resolution();
counterBits = counter->CounterBits();
counterMask = bit_mask64(counterBits);
// sanity checks
debug_assert(nominalFrequency >= 500.0);
debug_assert(resolution <= 2e-3);
debug_assert(8 <= counterBits && counterBits <= 64);
}
static void ShutdownCounter()
{
DestroyCounter(counter);
}
static inline u64 Counter()
{
return counter->Counter();
}
/// @return difference [ticks], taking rollover into account.
static inline u64 CounterDelta(u64 oldCounter, u64 newCounter)
{
return (newCounter - oldCounter) & counterMask;
}
double whrt_Resolution()
{
return resolution;
}
//-----------------------------------------------------------------------------
// timer state
/**
* stores all timer state shared between readers and the update thread.
* (must be POD because it's used before static ctors run.)
**/
struct TimerState
{
// current value of the counter.
u64 counter;
// sum of all counter ticks since first update.
// rollover is not an issue (even at a high frequency of 10 GHz,
// it'd only happen after 58 years)
u64 ticks;
// total elapsed time [seconds] since first update.
// converted from tick deltas with the *then current* frequency
// (avoids retroactive changes when then frequency changes)
double time;
// current frequency that will be used to convert ticks to seconds.
double frequency;
};
// how do we detect when the old TimerState is no longer in use and can be
// freed? we use two static instances (avoids dynamic allocation headaches)
// and swap between them ('double-buffering'). it is assumed that all
// entered critical sections (the latching of TimerState fields) will have
// been exited before the next update comes around; if not, TimerState.time
// changes, the critical section notices and re-reads the new values.
static TimerState timerStates[2];
// note: exchanging pointers is easier than XORing an index.
static TimerState* volatile ts = &timerStates[0];
static TimerState* volatile ts2 = &timerStates[1];
static void UpdateTimerState()
{
// how can we synchronize readers and the update thread? locks are
// preferably avoided since they're dangerous and can be slow. what we
// need to ensure is that TimerState doesn't change while another thread is
// accessing it. the first step is to linearize the update, i.e. have it
// appear to happen in an instant (done by building a new TimerState and
// having it go live by switching pointers). all that remains is to make
// reads of the state variables consistent, done by latching them all and
// retrying if an update came in the middle of this.
const u64 counter = Counter();
const u64 deltaTicks = CounterDelta(ts->counter, counter);
ts2->counter = counter;
ts2->frequency = nominalFrequency;
ts2->ticks = ts->ticks + deltaTicks;
ts2->time = ts->time + deltaTicks/ts2->frequency;
ts = (TimerState*)InterlockedExchangePointer(&ts2, ts);
}
double whrt_Time()
{
retry:
// latch timer state (counter and time must be from the same update)
const double time = ts->time;
const u64 counter = ts->counter;
// ts changed after reading time. note: don't compare counter because
// it _might_ have the same value after two updates.
if(time != ts->time)
goto retry;
const u64 deltaTicks = CounterDelta(counter, Counter());
return (time + deltaTicks/ts->frequency);
}
#if 0
class Calibrator
{
double LastFreqs[8]; // ring buffer
// current ticks per second; average of last few values measured in
// calibrate(). needed to prevent long-term drift, and because
// hrt_nominal_freq isn't necessarily correct. only affects the ticks since
// last calibration - don't want to retroactively change the time.
double CurFreq;
};
calibrationCounter = DetermineBestSafeCounter(counter);
IsSimilarMagnitude(counter->NominalFrequency(), counter2->NominalFrequency()
// measure current HRT freq - prevents long-term drift; also useful because
// hrt_nominal_freq isn't necessarily exact.
static void calibrate_lk()
{
debug_assert(hrt_cal_ticks > 0);
// we're called from a WinMM event or after thread wakeup,
// so the timer has just been updated. no need to determine tick / compensate.
// get elapsed HRT ticks
const i64 hrt_cur = ticks_lk();
const i64 hrt_d = hrt_cur - hrt_cal_ticks;
hrt_cal_ticks = hrt_cur;
hrt_cal_time += hrt_d / hrt_cur_freq;
// get elapsed time from safe millisecond timer
static long safe_last = LONG_MAX;
// chosen so that dt and therefore hrt_est_freq will be negative
// on first call => it won't be added to buffer
const long safe_cur = safe_time();
const double dt = (safe_cur - safe_last) / safe_timer_freq;
safe_last = safe_cur;
double hrt_est_freq = hrt_d / dt;
// past couple of calculated hrt freqs, for averaging
typedef RingBuf<double, 8> SampleBuf;
static SampleBuf samples;
// only add to buffer if within 10% of nominal
// (don't want to pollute buffer with flukes / incorrect results)
if(fabs(hrt_est_freq/hrt_nominal_freq - 1.0) < 0.10)
{
samples.push_back(hrt_est_freq);
// average all samples in buffer
double freq_sum = std::accumulate(samples.begin(), samples.end(), 0.0);
hrt_cur_freq = freq_sum / (int)samples.size();
}
else
{
samples.clear();
hrt_cur_freq = hrt_nominal_freq;
}
debug_assert(hrt_cur_freq > 0.0);
}
#endif
//-----------------------------------------------------------------------------
// update thread
// note: we used to discipline the HRT timestamp to the system time, so it
// was advantageous to perform updates triggered by a WinMM event
// (reducing instances where we're called in the middle of a scheduler tick).
// since that's no longer relevant, we prefer using a thread, because that
// avoids the dependency on WinMM and its lengthy startup time.
// rationale: (+ and - are reasons for longer and shorter lengths)
// + minimize CPU usage
// + tolerate possibly low secondary counter resolution
// + ensure all threads currently using TimerState return from those
// functions before the next interval
// - notice frequency drift quickly enough
// - ensure there's no more than 1 counter rollover per interval (this is
// checked via RolloversPerCalibrationInterval)
static const DWORD UPDATE_INTERVAL_MS = 1000;
static HANDLE hExitEvent;
static HANDLE hUpdateThread;
static unsigned __stdcall UpdateThread(void* UNUSED(data))
{
debug_set_thread_name("whrt_UpdateThread");
for(;;)
{
const DWORD ret = WaitForSingleObject(hExitEvent, UPDATE_INTERVAL_MS);
// owner terminated or wait failed or exit event signaled - exit thread
if(ret != WAIT_TIMEOUT)
break;
UpdateTimerState();
}
return 0;
}
static inline LibError InitUpdateThread()
{
// make sure our interval isn't too long
// (counterBits can be 64 => BIT64 would overflow => calculate period/2
const double period_2 = BIT64(counterBits-1) / nominalFrequency;
const uint rolloversPerInterval = UPDATE_INTERVAL_MS / cpu_i64FromDouble(period_2*2.0*1000.0);
debug_assert(rolloversPerInterval <= 1);
hExitEvent = CreateEvent(0, TRUE, FALSE, 0); // manual reset, initially false
if(hExitEvent == INVALID_HANDLE_VALUE)
WARN_RETURN(ERR::LIMIT);
hUpdateThread = (HANDLE)_beginthreadex(0, 0, UpdateThread, 0, 0, 0);
if(!hUpdateThread)
WARN_RETURN(ERR::LIMIT);
return INFO::OK;
}
static inline void ShutdownUpdateThread()
{
// signal thread
BOOL ok = SetEvent(hExitEvent);
WARN_IF_FALSE(ok);
// the nice way is to wait for it to exit
if(WaitForSingleObject(hUpdateThread, 100) != WAIT_OBJECT_0)
TerminateThread(hUpdateThread, 0); // forcibly exit (dangerous)
CloseHandle(hExitEvent);
CloseHandle(hUpdateThread);
}
//-----------------------------------------------------------------------------
static LibError whrt_Init()
{
// note: several counter implementations use acpi.cpp. if a counter is
// deemed unsafe, it is shut down, which releases the (possibly only)
// reference to the ACPI module. unloading and reloading it after trying
// each counter would be a waste of time, so we grab a reference here.
(void)acpi_Init();
InitCounter();
UpdateTimerState(); // must come before InitUpdateThread to avoid race
RETURN_ERR(InitUpdateThread());
return INFO::OK;
}
static LibError whrt_Shutdown()
{
ShutdownUpdateThread();
ShutdownCounter();
acpi_Shutdown();
return INFO::OK;
}