0ad/source/simulation2/components
2014-06-07 12:12:53 +00:00
..
tests New unit renderer. 2014-06-01 18:24:50 +00:00
CCmpAIManager.cpp Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558 2014-05-31 14:55:09 +00:00
CCmpCommandQueue.cpp
CCmpDecay.cpp
CCmpFootprint.cpp add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
CCmpMinimap.cpp Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525. Refs #1719, #2526. 2014-05-19 01:35:14 +00:00
CCmpMotionBall.cpp
CCmpObstruction.cpp
CCmpObstructionManager.cpp Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
CCmpOverlayRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
CCmpOwnership.cpp
CCmpParticleManager.cpp
CCmpPathfinder.cpp Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
CCmpPathfinder_Common.h Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
CCmpPathfinder_Tile.cpp
CCmpPathfinder_Vertex.cpp
CCmpPosition.cpp Fix bad merge. 2014-06-01 19:06:58 +00:00
CCmpProjectileManager.cpp
CCmpRallyPointRenderer.cpp Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
CCmpRangeManager.cpp Add an 'explore map' option to the game setup. 2014-04-14 19:52:49 +00:00
CCmpSelectable.cpp Fix building selection rings not being recomputed when the terrain or water under them is changed. 2014-05-26 13:45:49 +00:00
CCmpSoundManager.cpp
CCmpTemplateManager.cpp Give RMS access to the simulation templates. Fixes #1589. Patch by Itms. 2014-06-07 12:12:53 +00:00
CCmpTerrain.cpp Broadcast TerrainChanged message, so CCmpSelectable can actually see it. 2014-05-26 15:44:35 +00:00
CCmpTerritoryInfluence.cpp
CCmpTerritoryManager.cpp Fix pathfinding and territories not being recomputed when water height changes. 2014-05-26 13:45:10 +00:00
CCmpTest.cpp
CCmpUnitMotion.cpp Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
CCmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
CCmpVision.cpp
CCmpVisualActor.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
CCmpWaterManager.cpp Add WaterChanged message, for things that need to be recomputed when the water height changes. 2014-05-26 13:44:24 +00:00
ICmpAIInterface.cpp
ICmpAIInterface.h
ICmpAIManager.cpp
ICmpAIManager.h
ICmpCommandQueue.cpp
ICmpCommandQueue.h
ICmpDecay.cpp
ICmpDecay.h
ICmpFootprint.cpp Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
ICmpFootprint.h add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
ICmpGuiInterface.cpp
ICmpGuiInterface.h
ICmpIdentity.cpp
ICmpIdentity.h
ICmpMinimap.cpp
ICmpMinimap.h
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp
ICmpObstruction.h
ICmpObstructionManager.cpp
ICmpObstructionManager.h
ICmpOverlayRenderer.cpp
ICmpOverlayRenderer.h
ICmpOwnership.cpp
ICmpOwnership.h
ICmpParticleManager.cpp
ICmpParticleManager.h
ICmpPathfinder.cpp
ICmpPathfinder.h
ICmpPlayer.cpp
ICmpPlayer.h
ICmpPlayerManager.cpp
ICmpPlayerManager.h
ICmpPosition.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpPosition.h Fix non-PCH build. 2014-06-02 20:06:27 +00:00
ICmpProjectileManager.cpp
ICmpProjectileManager.h
ICmpRallyPointRenderer.cpp Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRangeManager.cpp Add an 'explore map' option to the game setup. 2014-04-14 19:52:49 +00:00
ICmpRangeManager.h Add an 'explore map' option to the game setup. 2014-04-14 19:52:49 +00:00
ICmpSelectable.cpp
ICmpSelectable.h
ICmpSettlement.cpp
ICmpSettlement.h
ICmpSoundManager.cpp
ICmpSoundManager.h
ICmpTechnologyTemplateManager.cpp
ICmpTechnologyTemplateManager.h
ICmpTemplateManager.cpp AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs. 2014-01-16 20:32:44 +00:00
ICmpTemplateManager.h
ICmpTerrain.cpp
ICmpTerrain.h Fix an issue with corruption of water data when the actor editor opened in Atlas. 2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp
ICmpTerritoryInfluence.h
ICmpTerritoryManager.cpp
ICmpTerritoryManager.h
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
ICmpUnitMotion.h Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnknownScript.cpp
ICmpUnknownScript.h
ICmpValueModificationManager.cpp Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpVision.cpp
ICmpVision.h
ICmpVisual.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpVisual.h New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpWaterManager.cpp Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
ICmpWaterManager.h Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00