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- Store the functions in an unordered_map. A no-container implementation is doable but likely not worth the added code complexity, maybe with C++20 - Move more things into the _impl.h - Clear out the un-necessary friends declaration in the specific types by moving the functions to the public interface, which makes sense. - Fix a memory leak (JS::PersistentRootedObject weren't deleted). This doesn't change what one needs to do to add a new type, but it does reduce the actual code that's necessary, and makes it less error prone. Differential Revision: https://code.wildfiregames.com/D3214 This was SVN commit r24384.
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GUIProxy_impl.h"
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using GUIObjectType = IGUIObject;
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template<>
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void JSI_GUIProxy<GUIObjectType>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
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{
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#define func(class, func) &JSInterface_GUIProxy::apply_to<GUIObjectType, class, &class::func>
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cache->setFunction(rq, "toString", func(IGUIObject, toString), 0);
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cache->setFunction(rq, "focus", func(IGUIObject, focus), 0);
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cache->setFunction(rq, "blur", func(IGUIObject, blur), 0);
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cache->setFunction(rq, "getComputedSize", func(IGUIObject, getComputedSize), 0);
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#undef func
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}
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template class JSI_GUIProxy<GUIObjectType>;
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