0ad/source/simulation2/scripting
wraitii f5f493681d Fix atlas crash with RM capture the relic.
As no default values got set, some game settings became NaN, which
triggered exceptions.
This sets sane default.

This also includes better debugging logic in case of exception, so it's
easier to know what happens.

Fixes #6200

Reported by: langbart
Differential Revision: https://code.wildfiregames.com/D4113
This was SVN commit r25736.
2021-06-07 18:48:16 +00:00
..
EngineScriptConversions.cpp Remove all external usage of CmptPrivate. Header cleanup. 2021-05-15 13:54:58 +00:00
JSInterface_Simulation.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
JSInterface_Simulation.h Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
MessageTypeConversions.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
ScriptComponent.cpp Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
ScriptComponent.h Don't include ComponentManager.h in ScriptComponent 2021-05-16 15:12:39 +00:00