0ad/source/network/NetServerSession.h
2026-05-21 18:42:04 +02:00

143 lines
3.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_SERVER_SESSION_H
#define NET_SERVER_SESSION_H
#include "network/FSM.h"
#include "network/NetFileTransfer.h"
#include "network/NetHost.h"
#include "ps/CStr.h"
#include <deque>
#include <ngtcp2/ngtcp2.h>
#include <ngtcp2/ngtcp2_crypto.h>
#include <ngtcp2/ngtcp2_crypto_gnutls.h>
#include <optional>
#include <span>
#include <sys/timerfd.h>
#include <sys/epoll.h>
#include <sys/socket.h>
#include <sys/timerfd.h>
#include "network/NetProtocol.h"
#include "ps/CLogger.h"
class CNetServerWorker;
typedef struct _ENetPeer ENetPeer;
class CNetServerSession;
class Connection
{
public:
Connection(CNetServerSession& session, const ngtcp2_settings& settings,
gnutls_certificate_credentials_t credentials, const ngtcp2_pkt_hd& header,
const ngtcp2_cid& scid, const ngtcp2_path& path);
void OpenStream();
Stream& GetStream();
void Read(const ngtcp2_addr remote, const std::span<std::uint8_t> data);
void Write(const int socketFd);
std::unique_ptr<gnutls_session_int, SessionDeleter> m_TlsSession;
std::unique_ptr<ngtcp2_conn, ConnectionDeleter> m_QuicConnection;
int m_TimerFd{-1};
public:
ngtcp2_sockaddr_union m_LocalAddress;
ngtcp2_socklen m_LocalAddressLength;
ngtcp2_sockaddr_union m_RemoteAddress;
ngtcp2_socklen m_RemoteAddressLength;
std::optional<Stream> m_Stream;
ngtcp2_crypto_conn_ref m_ConnRef;
};
/**
* The server's end of a network session.
* Represents an abstraction of the state of the client, storing all the per-client data
* needed by the server.
*
* Thread-safety:
* - This is constructed and used by CNetServerWorker in the network server thread.
*/
class CNetServerSession : public CFsm<CNetServerSession, CNetMessage*>
{
NONCOPYABLE(CNetServerSession);
public:
CNetServerSession(CNetServerWorker& server, const int socketFd, const ngtcp2_settings& settings,
gnutls_certificate_credentials_t credentials, const ngtcp2_pkt_hd& header,
const ngtcp2_cid& newScid, const ngtcp2_path& path);
CNetServerWorker& GetServer() { return m_Server; }
const CStr& GetGUID() const { return m_GUID; }
void SetGUID(const CStr& guid) { m_GUID = guid; }
const CStrW& GetUserName() const { return m_UserName; }
void SetUserName(const CStrW& name) { m_UserName = name; }
u32 GetHostID() const { return m_HostID; }
void SetHostID(u32 id) { m_HostID = id; }
u32 GetIPAddress() const;
/**
* Number of milliseconds since the latest packet of that client was received.
*/
u32 GetLastReceivedTime() const;
/**
* Average round trip time to the client.
*/
u32 GetMeanRTT() const;
/**
* Sends a disconnection notification to the client,
* and sends a NMT_CONNECTION_LOST message to the session FSM.
* The server will receive a disconnection notification after a while.
* The server will not receive any further messages sent via this session.
*/
void Disconnect(NetDisconnectReason reason);
/**
* Send a message to the client.
*/
bool SendMessage(const CNetMessage* message);
CNetFileTransferer& GetFileTransferer() { return m_FileTransferer; }
private:
CNetServerWorker& m_Server;
public:
Connection m_Connection;
private:
CNetFileTransferer m_FileTransferer;
ENetPeer* m_Peer;
CStr m_GUID;
CStrW m_UserName;
u32 m_HostID{0};
CStr m_Password;
int m_SocketFd;
};
#endif // NET_SERVER_SESSION_H