0ad/binaries/data/mods/mod/gui/modmod/modmod.js
leper 0aa7e882b7 More gui cleanup.
This was SVN commit r16263.
2015-02-03 02:37:42 +00:00

505 lines
13 KiB
JavaScript

/*
Example contents of g_mods:
{
"foldername1": { // this is the content of the json file in a specific mod
name: "unique_shortname", // eg "0ad", "rote"
version: "0.0.16",
label: "Nice Mod Name", // eg "0 A.D. - Empires Ascendant"
type: "content|functionality|mixed/mod-pack",
url: "http://wildfregames.com/",
description: "",
dependencies: [] // (name({<,<=,==,>=,>}version)?)+
},
"foldername2": {
name: "mod2",
label: "Mod 2",
version: "1.1",
type: "content|functionality|mixed/mod-pack", // optional
url: "http://play0ad.wfg.com/", //optional
description: "",
dependencies: []
}
}
*/
var g_mods = {}; // Contains all JSONs as explained in the structure above
var g_modsEnabled = []; // folder names
var g_modsAvailable = []; // folder names
const g_sortByOptions = [translate("Name"), translate("Folder"), translate("Label"), translate("Version")];
const SORT_BY_NAME = 0;
const SORT_BY_FOLDER = 1;
const SORT_BY_LABEL = 2;
const SORT_BY_VERSION = 3;
var g_modTypes = [translate("Type: Any")];
/**
* Fetches the mod lists in JSON from the Engine.
* Initiates a first creation of the GUI lists.
* Enabled mods are read from the Configuration and checked if still available.
*/
function init()
{
let mods = Engine.GetAvailableMods();
let keys = ["name", "label", "description", "dependencies", "version"];
Object.keys(mods).forEach(function(k) {
for (let i = 0; i < keys.length; ++i)
if (!keys[i] in mods[k])
{
log("Skipping mod '"+k+"'. Missing property '"+keys[i]+"'.");
return;
}
g_mods[k] = mods[k];
});
g_modsEnabled = getExistingModsFromConfig();
g_modsAvailable = Object.keys(g_mods).filter(function(i) { return g_modsEnabled.indexOf(i) === -1; });
Engine.GetGUIObjectByName("negateFilter").checked = false;
Engine.GetGUIObjectByName("modGenericFilter").caption = translate("Filter");
Engine.GetGUIObjectByName("modTypeFilter").selected = 0;
var sortBy = Engine.GetGUIObjectByName("sortBy");
sortBy.list = g_sortByOptions;
sortBy.selected = SORT_BY_NAME;
// sort ascending by default
Engine.GetGUIObjectByName("isOrderDescending").checked = false;
generateModsLists();
Engine.GetGUIObjectByName("message").caption = translate("Message: Mods Loaded.");
}
/**
* Recreating both the available and enabled mods lists.
*/
function generateModsLists()
{
generateModsList('modsAvailableList', g_modsAvailable);
generateModsList('modsEnabledList', g_modsEnabled);
}
function saveMods()
{
// always sort mods before saving
sortMods();
Engine.ConfigDB_CreateValue("user", "mod.enabledmods", ["mod"].concat(g_modsEnabled).join(" "));
Engine.ConfigDB_WriteFile("user", "config/user.cfg");
}
function startMods()
{
// always sort mods before starting
sortMods();
Engine.SetMods(["mod"].concat(g_modsEnabled));
Engine.RestartEngine();
}
function getExistingModsFromConfig()
{
var existingMods = [];
var mods = [];
var cfgMods = Engine.ConfigDB_GetValue("user", "mod.enabledmods");
if (cfgMods.length > 0)
mods = cfgMods.split(/\s+/);
mods.forEach(function(mod) {
if (mod in g_mods)
existingMods.push(mod);
});
return existingMods;
}
/**
* (Re-)Generate List of all mods.
* @param listObjectName The GUI object's name (e.g. "modsEnabledList", "modsAvailableList")
*/
function generateModsList(listObjectName, mods)
{
var sortBy = Engine.GetGUIObjectByName("sortBy");
var orderDescending = Engine.GetGUIObjectByName("isOrderDescending");
var isDescending = orderDescending && orderDescending.checked;
// TODO: Sorting mods by dependencies would be nice
if (listObjectName != "modsEnabledList")
{
var idx = -1;
if (sortBy)
idx = sortBy.selected;
switch (idx)
{
default:
warn("generateModsList: invalid index '"+idx+"'"); // fall through
// sort by unique name alphanumerically by default:
case -1:
case SORT_BY_NAME:
mods.sort(function(a, b)
{
var ret = compare(g_mods[a].name.toLowerCase(), g_mods[b].name.toLowerCase());
return ret * (isDescending ? -1 : 1);
});
break;
case SORT_BY_FOLDER:
mods.sort(function(a, b)
{
return compare(a.toLowerCase(), b.toLowerCase()) * (isDescending ? -1 : 1);
});
break;
case SORT_BY_LABEL:
mods.sort(function(a, b)
{
var ret = compare(g_mods[a].label.toLowerCase(), g_mods[b].label.toLowerCase());
return ret * (isDescending ? -1 : 1);
});
break;
case SORT_BY_VERSION:
mods.sort(function(a, b)
{
// TODO reuse actual logic
var ret = compare(g_mods[a].version, g_mods[b].version);
return ret * (isDescending ? -1 : 1);
});
break;
}
}
var [keys, names, folders, labels, types, urls, versions, dependencies] = [[],[],[],[],[],[],[],[]];
mods.forEach(function(foldername)
{
var mod = g_mods[foldername];
if (mod.type && g_modTypes.indexOf(mod.type) == -1)
g_modTypes.push(mod.type);
if (filterMod(foldername))
return;
keys.push(foldername);
names.push(mod.name);
folders.push('[color="45 45 45"](' + foldername + ')[/color]');
labels.push(mod.label || "");
types.push(mod.type || "");
urls.push(mod.url || "");
versions.push(mod.version || "");
dependencies.push((mod.dependencies || []).join(" "));
});
// Update the list
var obj = Engine.GetGUIObjectByName(listObjectName);
obj.list_name = names;
obj.list_modFolderName = folders;
obj.list_modLabel = labels;
obj.list_modType = types;
obj.list_modURL = urls;
obj.list_modVersion = versions;
obj.list_modDependencies = dependencies;
obj.list = keys;
var modTypeFilter = Engine.GetGUIObjectByName("modTypeFilter");
modTypeFilter.list = g_modTypes;
}
function compare(a, b)
{
return ( (a > b) ? 1 : (b > a) ? -1 : 0 );
}
function enableMod()
{
var obj = Engine.GetGUIObjectByName("modsAvailableList");
var pos = obj.selected;
if (pos === -1)
return;
var mod = g_modsAvailable[pos];
// Move it to the other table
// check dependencies, warn about not satisfied dependencies and abort if so:
if (!areDependenciesMet(mod))
return;
g_modsEnabled.push(g_modsAvailable.splice(pos, 1)[0]);
if (pos >= g_modsAvailable.length)
pos--;
obj.selected = pos;
generateModsLists();
}
function disableMod()
{
var obj = Engine.GetGUIObjectByName("modsEnabledList");
var pos = obj.selected;
if (pos === -1)
return;
var mod = g_modsEnabled[pos];
g_modsAvailable.push(g_modsEnabled.splice(pos, 1)[0]);
// Remove mods that required the removed mod and cascade
// Sort them, so we know which ones can depend on the removed mod
// TODO: Find position where the removed mod would have fit (for now assume idx 0)
sortMods();
for (var i = 0; i < g_modsEnabled.length; ++i)
{
if (!areDependenciesMet(g_modsEnabled[i]))
{
g_modsAvailable.push(g_modsEnabled.splice(i, 1)[0]);
--i;
}
}
// select the last element even if more than 1 mod has been removed:
if (pos > g_modsEnabled.length - 1)
pos = g_modsEnabled.length - 1;
obj.selected = pos;
generateModsLists();
}
function resetFilters()
{
// Reset states of gui objects.
Engine.GetGUIObjectByName("modTypeFilter").selected = 0;
Engine.GetGUIObjectByName("negateFilter").checked = false;
Engine.GetGUIObjectByName("modGenericFilter").caption = "";
// NOTE: Calling generateModsLists() is not needed as the selection changes and that calls applyFilters()
}
function applyFilters()
{
Engine.GetGUIObjectByName("modsAvailableList").selected = -1;
Engine.GetGUIObjectByName("modsEnabledList").selected = -1;
generateModsLists();
}
/**
* Filter a mod based on the status of the filters.
*
* @param modFolder Mod to be tested.
* @return True if mod should not be displayed.
*/
function filterMod(modFolder)
{
var mod = g_mods[modFolder];
var modTypeFilter = Engine.GetGUIObjectByName("modTypeFilter");
var genericFilter = Engine.GetGUIObjectByName("modGenericFilter");
var negateFilter = Engine.GetGUIObjectByName("negateFilter");
// TODO: and result of filters together (type && generic)
// We assume index 0 means display all for any given filter.
if (modTypeFilter.selected > 0
&& (mod.type || "") != modTypeFilter.list[modTypeFilter.selected])
return !negateFilter.checked;
if (genericFilter && genericFilter.caption && genericFilter.caption != "" && genericFilter.caption != translate("Filter"))
{
var t = genericFilter.caption;
if (modFolder.indexOf(t) === -1
&& mod.name.indexOf(t) === -1
&& mod.label.indexOf(t) === -1
&& (mod.type || "").indexOf(t) === -1
&& (mod.url || "").indexOf(t) === -1
&& mod.version.indexOf(t) === -1
&& mod.description.indexOf(t) === -1
&& mod.dependencies.indexOf(t) === -1)
{
return !negateFilter.checked;
}
}
return negateFilter.checked;
}
function closePage()
{
Engine.SwitchGuiPage("page_pregame.xml", {});
}
/**
* Moves an item in the list @p objectName up or down depending on the value of @p up.
*/
function moveCurrItem(objectName, up)
{
var obj = Engine.GetGUIObjectByName(objectName);
if (!obj)
return;
var idx = obj.selected;
if (idx === -1)
return;
var num = obj.list.length;
var idx2 = idx + (up ? -1 : 1);
if (idx2 < 0 || idx2 >= num)
return;
var tmp = g_modsEnabled[idx];
g_modsEnabled[idx] = g_modsEnabled[idx2];
g_modsEnabled[idx2] = tmp;
// Selected object reached the new position.
obj.list = g_modsEnabled;
obj.selected = idx2;
generateModsList('modsEnabledList', g_modsEnabled);
}
function areDependenciesMet(mod)
{
var guiObject = Engine.GetGUIObjectByName("message");
for each (var dependency in g_mods[mod].dependencies)
{
if (isDependencyMet(dependency))
continue;
guiObject.caption = '[color="250 100 100"]' + translate(sprintf('Dependency not met: %(dep)s', { "dep": dependency })) +'[/color]';
return false;
}
guiObject.caption = '[color="100 250 100"]' + translate('All dependencies met') + '[/color]';
return true;
}
/**
* @param dependency: Either id (unique modJson.name) and version or only the unique mod name.
* Concatenated by either "=", ">", "<", ">=", "<=".
*/
function isDependencyMet(dependency_idAndVersion, modsEnabled = null)
{
if (!modsEnabled)
modsEnabled = g_modsEnabled;
// Split on {=,<,<=,>,>=} and use the second part as the version number
// and whatever we split on as a way to handle that version.
var op = dependency_idAndVersion.match(/(<=|>=|<|>|=)/);
// Did the dependency contain a version number?
if (op)
{
op = op[0];
var dependency_parts = dependency_idAndVersion.split(op);
var dependency_version = dependency_parts[1];
var dependency_id = dependency_parts[0];
}
else
var dependency_id = dependency_idAndVersion;
// modsEnabled_key currently is the mod folder name.
for each (var modsEnabled_key in modsEnabled)
{
var modJson = g_mods[modsEnabled_key];
if (modJson.name != dependency_id)
continue;
// There could be another mod with a satisfying version
if (!op || versionSatisfied(modJson.version, op, dependency_version))
return true;
}
return false;
}
/**
* Returns true if @p version satisfies @p op (<,<=,=,>=,>) @p requirement.
* @note @p version and @p requirement are split on '.' and everything after
* '-' or '_' is ignored. Only numbers are supported.
* @note "5.3" < "5.3.0"
*/
function versionSatisfied(version, op, requirement)
{
var reqList = requirement.split(/[-_]/)[0].split(/\./g);
var avList = version.split(/[-_]/)[0].split(/\./g);
var eq = op.indexOf("=") !== -1;
var lt = op.indexOf("<") !== -1;
var gt = op.indexOf(">") !== -1;
if (!(eq || lt || gt))
{
warn("No valid compare op");
return false;
}
var l = Math.min(reqList.length, avList.length);
for (var i = 0; i < l; ++i)
{
// TODO: Handle NaN
var diff = +avList[i] - +reqList[i];
// Early success
if (gt && diff > 0)
return true;
if (lt && diff < 0)
return true;
// Early failure
if (gt && diff < 0)
return false;
if (lt && diff > 0)
return false;
if (eq && diff !== 0)
return false;
}
// common prefix matches
var ldiff = avList.length - reqList.length;
if (ldiff === 0)
return eq;
// NB: 2.3 != 2.3.0
if (ldiff < 0)
return lt;
if (ldiff > 0)
return gt;
// Can't be reached
error("version checking code broken");
return false;
}
function sortMods()
{
// store the list of dependencies per mod, but strip the version numbers
var deps = {};
for (var mod of g_modsEnabled)
{
deps[mod] = [];
if (!g_mods[mod].dependencies)
continue;
deps[mod] = g_mods[mod].dependencies.map(function(d) { return d.split(/(<=|>=|<|>|=)/)[0]; });
}
var sortFunction = function(mod1, mod2)
{
var name1 = g_mods[mod1].name;
var name2 = g_mods[mod2].name;
if (deps[mod1].indexOf(name2) != -1)
return 1;
if (deps[mod2].indexOf(name1) != -1)
return -1;
return 0;
}
g_modsEnabled.sort(sortFunction);
generateModsList("modsEnabledList", g_modsEnabled);
}
function showModDescription(listObjectName)
{
var listObject = Engine.GetGUIObjectByName(listObjectName);
if (listObject.selected == -1)
var desc = '[color="255 100 100"]' + translate("No mod has been selected.") + '[/color]';
else
{
let key = listObject.list[listObject.selected];
var desc = g_mods[key].description;
}
Engine.GetGUIObjectByName("globalModDescription").caption = desc;
}