0ad/source/tools
Ykkrosh 67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
..
ape . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
archbuilder Updated archive builder a little bit more 2005-03-17 19:17:41 +00:00
atlas # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
autobuild Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML. 2007-03-16 23:32:10 +00:00
autobuild2 Autobuild fixes (untested) 2010-05-30 15:18:24 +00:00
autolog/SVNLog Changes to public SVN log's HTML output format, from last weekend 2008-11-28 22:30:50 +00:00
dds Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00
dist Fix #538 (Atlas has wrong icon in Start menu) 2010-08-21 22:02:07 +00:00
entconvert Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
entdocs Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
entgraph # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
entity Extend tool to check errors in Builder/TrainingQueue lists 2010-07-03 15:50:59 +00:00
fontbuilder2 Try a more readable stroked font. 2010-08-13 14:14:27 +00:00
i18n Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
pmdexp . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
rmgen fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel 2008-10-18 17:58:04 +00:00
springimport Add primitive .3do (TA/Spring) model conversion tool. 2010-08-19 21:59:08 +00:00
textureconv Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00