0ad/source/graphics/tests
Ykkrosh 67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
..
test_Color.h Add GPL header 2009-04-18 17:00:33 +00:00
test_MeshManager.h Make tests clean up after themselves 2010-05-07 17:50:38 +00:00
test_Terrain.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
test_TextureManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00