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Added float-to-byte color conversion, including an SSE assembler version. Model renderer: Push UV coordinates into a shared vertex array and use bytes instead of floats for the color array, thereby, significantly reducing the total size of vertex arrays. This was SVN commit r2827. |
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| .. | ||
| unix | ||
| win | ||
| cpu.h | ||
| dir_watch.h | ||
| gfx.h | ||
| ia32.asm | ||
| ia32.cpp | ||
| ia32.h | ||
| os.h | ||
| snd.h | ||
| sysdep.cpp | ||
| sysdep.h | ||