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https://gitea.wildfiregames.com/0ad/0ad
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Comments By: phosit Differential Revision: https://code.wildfiregames.com/D5128 This was SVN commit r27846.
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "renderer/Scene.h"
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#include "graphics/Model.h"
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#include "graphics/ParticleEmitter.h"
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///////////////////////////////////////////////////////////
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// Default implementation traverses the model recursively and uses
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// SubmitNonRecursive for the actual work.
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void SceneCollector::SubmitRecursive(CModelAbstract* model)
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{
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if (model->ToCModel())
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{
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SubmitNonRecursive(model->ToCModel());
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const std::vector<CModel::Prop>& props = model->ToCModel()->GetProps();
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for (size_t i = 0; i < props.size(); i++)
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{
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if (!props[i].m_Hidden)
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SubmitRecursive(props[i].m_Model.get());
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}
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}
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else if (model->ToCModelDecal())
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{
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Submit(model->ToCModelDecal());
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}
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else if (model->ToCModelParticleEmitter())
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{
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Submit(model->ToCModelParticleEmitter()->m_Emitter.get());
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}
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else if (model->ToCModelDummy())
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{
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}
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else
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debug_warn(L"unknown model type");
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}
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