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fatherbushido c664fb7b6d Split the automatic aiming function of PerfomAttack for ranged attacks.
Summary:
PerformAttack uses an automatic aiming logic for ranged attacks.
Splitting it would allow to fix some issues with that function, to test
it individually, make it usable as a globalscript for other logic (or
even to disable the automatic aiming based on template).
That patch is just about the splitting, I didn't change it.
Also use only the max range and not the elevation adapted one to scale
the spread (which makes more sense and also avoid computation).

Test Plan: send a javelin?

Reviewers: O2 JS Simulation, wraitii, elexis

Reviewed By: O2 JS Simulation, wraitii, elexis
Subscribers: Vulcan, elexis, leper

Differential Revision: https://code.wildfiregames.com/D272
This was SVN commit r19366.
2017-04-01 07:16:46 +00:00
binaries Split the automatic aiming function of PerfomAttack for ranged attacks. 2017-04-01 07:16:46 +00:00
build Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries SpiderMonkey 38 upgrade: 02/35 2016-09-02 16:14:11 +00:00
source Allow hiding of list columns via XML or JS. 2017-03-28 00:25:17 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
LICENSE.txt Split the 1D and 2D interpolation into 2 Functions. Renamed BicubicInterpolation.js to interpolation.js. Original patch by Vladislav. Reviewed by fatherbushido. Fixes #4218 2016-11-13 17:34:08 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors