..
tests
Fix test macro introduced in b6114adc8d
2020-12-17 21:17:16 +00:00
wposix
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
acpi.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
acpi.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
comctl6.manifest
error_dialog.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
error_dialog.rc
icon.rc
manifest.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
manifest.rc
wcpu.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wcpu.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdbg.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdbg.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdbg_heap.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdbg_heap.h
Remove not needed checks and code for VS2015 [VS2013 -> VS2015]
2020-01-19 12:43:41 +00:00
wdbg_sym.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
wdbg_sym.h
Remove not needed checks and code for VS2015 [VS2013 -> VS2015]
2020-01-19 12:43:41 +00:00
wdir_watch.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdll_delay_load.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdll_delay_load.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdll_main.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdll_ver.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wdll_ver.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wfirmware.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wfirmware.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
wgfx.cpp
Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic SDL2`s APIs.
2020-06-08 17:49:26 +00:00
wgfx.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wgl.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
win.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
winit.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
winit.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wiocp.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wiocp.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wnuma.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
wprofiler.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wseh.cpp
Improve the error window on Windows by adding a link to https://trac.wildfiregames.com/wiki/GameDataPaths .
2019-04-04 20:30:52 +00:00
wseh.h
Fix windows SEH hook when crashing in an std::thread
2021-01-10 08:39:54 +00:00
wstartup.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wstartup.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wsysdep.cpp
Refactors water shader to move refraction in a separate function.
2020-10-25 21:00:52 +00:00
wutil.cpp
Fix windows SEH hook when crashing in an std::thread
2021-01-10 08:39:54 +00:00
wutil.h
Fix OS detection on Windows 10.
2020-11-23 10:11:37 +00:00
wversion.cpp
Fix OS detection on Windows 10.
2020-11-23 10:11:37 +00:00
wversion.h
Fix OS detection on Windows 10.
2020-11-23 10:11:37 +00:00
wvm.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00