0ad/source/tools/rlclient/python/tests/test_actions.py
Dunedan c49d4eedd0
Lint and format Python files using ruff
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2024-08-24 10:54:26 +02:00

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Python

import zero_ad
import math
from os import path
game = zero_ad.ZeroAD("http://localhost:6000")
scriptdir = path.dirname(path.realpath(__file__))
with open(path.join(scriptdir, "..", "samples", "arcadia.json"), "r") as f:
config = f.read()
def dist(p1, p2):
return math.sqrt(sum((math.pow(x2 - x1, 2) for (x1, x2) in zip(p1, p2))))
def center(units):
sum_position = map(sum, zip(*map(lambda u: u.position(), units)))
return [x / len(units) for x in sum_position]
def closest(units, position):
dists = (dist(unit.position(), position) for unit in units)
index = 0
min_dist = next(dists)
for i, d in enumerate(dists):
if d < min_dist:
index = i
min_dist = d
return units[index]
def test_construct():
state = game.reset(config)
female_citizens = state.units(owner=1, type="female_citizen")
house_tpl = "structures/spart/house"
house_count = len(state.units(owner=1, type=house_tpl))
x = 680
z = 640
build_house = zero_ad.actions.construct(female_citizens, house_tpl, x, z, autocontinue=True)
# Check that they start building the house
state = game.step([build_house])
while len(state.units(owner=1, type=house_tpl)) == house_count:
state = game.step()
def test_gather():
state = game.reset(config)
female_citizen = state.units(owner=1, type="female_citizen")[0]
state.units(owner=0, type="tree")
nearby_tree = closest(state.units(owner=0, type="tree"), female_citizen.position())
collect_wood = zero_ad.actions.gather([female_citizen], nearby_tree)
state = game.step([collect_wood])
while len(state.unit(female_citizen.id()).data["resourceCarrying"]) == 0:
state = game.step()
def test_train():
state = game.reset(config)
civic_centers = state.units(owner=1, type="civil_centre")
spearman_type = "units/spart/infantry_spearman_b"
spearman_count = len(state.units(owner=1, type=spearman_type))
train_spearmen = zero_ad.actions.train(civic_centers, spearman_type)
state = game.step([train_spearmen])
while len(state.units(owner=1, type=spearman_type)) == spearman_count:
state = game.step()
def test_walk():
state = game.reset(config)
female_citizens = state.units(owner=1, type="female_citizen")
x = 680
z = 640
initial_distance = dist(center(female_citizens), [x, z])
walk = zero_ad.actions.walk(female_citizens, x, z)
state = game.step([walk])
distance = initial_distance
while distance >= initial_distance:
state = game.step()
female_citizens = state.units(owner=1, type="female_citizen")
distance = dist(center(female_citizens), [x, z])
def test_attack():
state = game.reset(config)
unit = state.units(owner=1, type="cavalry")[0]
target = state.units(owner=2, type="female_citizen")[0]
initial_health_target = target.health()
initial_health_unit = unit.health()
state = game.step([zero_ad.actions.reveal_map()])
attack = zero_ad.actions.attack([unit], target)
state = game.step([attack])
while (state.unit(target.id()).health() >= initial_health_target) and (
state.unit(unit.id()).health() >= initial_health_unit
):
state = game.step()
def test_chat():
game.reset(config)
chat = zero_ad.actions.chat("hello world!!")
game.step([chat])