0ad/source/renderer/backend/gl
Ralph Sennhauser 47b2733183
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-12 12:19:41 +02:00
..
Buffer.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
Buffer.h Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
Device.cpp Font: make atlas uploads queue-aware on Vulkan 2025-07-09 13:09:46 -05:00
Device.h Font: make atlas uploads queue-aware on Vulkan 2025-07-09 13:09:46 -05:00
DeviceCommandContext.cpp Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
DeviceCommandContext.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
DeviceForward.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
Framebuffer.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
Framebuffer.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
Mapping.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
Mapping.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
PipelineState.cpp Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
PipelineState.h Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
ShaderProgram.cpp Remove UNUSED 2025-06-26 17:25:05 +02:00
ShaderProgram.h Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
Texture.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
Texture.h Font: make atlas uploads queue-aware on Vulkan 2025-07-09 13:09:46 -05:00