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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
Patch By: @Riesi Comments By: @sera Differential Revision: https://code.wildfiregames.com/D5209 This was SVN commit r27973.
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_VFS
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#define INCLUDED_JSI_VFS
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#include "scriptinterface/ScriptTypes.h"
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class ScriptRequest;
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namespace JSI_VFS
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{
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void RegisterScriptFunctions_ReadWriteAnywhere(const ScriptRequest& rq,
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const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT);
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void RegisterScriptFunctions_ReadOnlySimulation(const ScriptRequest& rq,
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const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT);
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void RegisterScriptFunctions_ReadOnlySimulationMaps(const ScriptRequest& rq,
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const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT);
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}
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#endif // INCLUDED_JSI_VFS
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