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NOTE: requires update-workspaces and may require correction of some modded actors/scenarios This was SVN commit r16438.
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ACTORVIEWER
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#define INCLUDED_ACTORVIEWER
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#include "simulation2/system/Entity.h"
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#include "simulation2/helpers/Player.h"
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struct ActorViewerImpl;
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struct SColor4ub;
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class CSimulation2;
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class CStrW;
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class ActorViewer
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{
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NONCOPYABLE(ActorViewer);
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public:
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ActorViewer();
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~ActorViewer();
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CSimulation2* GetSimulation2();
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entity_id_t GetEntity();
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void SetActor(const CStrW& id, const CStrW& animation, player_id_t playerID);
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void UnloadObjects();
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void SetBackgroundColor(const SColor4ub& color);
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void SetWalkEnabled(bool enabled);
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void SetGroundEnabled(bool enabled);
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void SetWaterEnabled(bool enabled);
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void SetShadowsEnabled(bool enabled);
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void SetStatsEnabled(bool enabled);
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void SetBoundingBoxesEnabled(bool enabled);
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void SetAxesMarkerEnabled(bool enabled);
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void SetPropPointsMode(int mode);
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void Render();
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void Update(float simFrameLength, float realFrameLength);
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private:
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ActorViewerImpl& m;
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};
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#endif // INCLUDED_ACTORVIEWER
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