..
Geometry.cpp
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405 , refs #3372 .
2015-09-13 09:33:09 +00:00
Geometry.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Grid.h
Refactor the grid update code. Should give a significant performance boost to the simulation update.
2015-06-14 19:22:07 +00:00
HierarchicalPathfinder.cpp
Fix more pathfinding issues.
2015-11-01 07:28:43 +00:00
HierarchicalPathfinder.h
Code improvements and style fixes.
2015-10-03 08:27:19 +00:00
LongPathfinder.cpp
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
LongPathfinder.h
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
Pathfinding.h
Changes to unitMotion.
2015-11-06 20:09:18 +00:00
PathGoal.cpp
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405
2015-10-18 20:21:20 +00:00
PathGoal.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Player.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Position.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
PriorityQueue.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Rasterize.cpp
Fix style issues and redundant code in [17161] and [17163].
2015-11-06 19:48:08 +00:00
Rasterize.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Render.cpp
Use in-place construction.
2015-07-29 23:44:17 +00:00
Render.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Selection.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
Selection.h
Improve PickEntitiesAtPoint
2015-01-01 23:05:26 +00:00
SimulationCommand.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
Spatial.h
Amend 5c84c3e9e5
2015-04-16 13:17:58 +00:00