0ad/source/simulation2/helpers
wraitii e26b59c917 Changes to unitMotion.
Make sure we do not treat as circles entities that we really should
treat as squares (such as trees). This fixes an issue reported by Stan.
Make sure we never forget about our destination if we are blocked by
unit obstructions. This makes sure that units in a group but not in
formation will not be blocked by the other units, and probably makes the
general behavior more sane. Helps following [17166]

Refs #3505, #3471, #3376

This was SVN commit r17191.
2015-11-06 20:09:18 +00:00
..
Geometry.cpp Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405, refs #3372. 2015-09-13 09:33:09 +00:00
Geometry.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Grid.h Refactor the grid update code. Should give a significant performance boost to the simulation update. 2015-06-14 19:22:07 +00:00
HierarchicalPathfinder.cpp Fix more pathfinding issues. 2015-11-01 07:28:43 +00:00
HierarchicalPathfinder.h Code improvements and style fixes. 2015-10-03 08:27:19 +00:00
LongPathfinder.cpp Remove an unused function (it was used by the old pathfinder). 2015-10-04 18:02:16 +00:00
LongPathfinder.h Remove an unused function (it was used by the old pathfinder). 2015-10-04 18:02:16 +00:00
Pathfinding.h Changes to unitMotion. 2015-11-06 20:09:18 +00:00
PathGoal.cpp fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405 2015-10-18 20:21:20 +00:00
PathGoal.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Player.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Rasterize.cpp Fix style issues and redundant code in [17161] and [17163]. 2015-11-06 19:48:08 +00:00
Rasterize.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Render.cpp Use in-place construction. 2015-07-29 23:44:17 +00:00
Render.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Selection.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
Selection.h Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
SimulationCommand.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
Spatial.h Amend 5c84c3e9e5 2015-04-16 13:17:58 +00:00