0ad/source/simulation2/scripting
wraitii cb346e207b Refactor all usage of RegisterFunction to ScriptFunction::Register
- Replace ScriptInterface::RegisterFunction with
ScriptFunction::Register
 - Mostly removing unused cmpPrivate*
 - Some usage introduces specific getters (mapgenerator, AIWorker,
XmppClient,...)
 - Several passthrough functions are simply removed in favour of calling
the original, reducing duplication
 - Make use of ScriptRequest/ScriptInterface capabilities where
relevant.
- Make JSI_* headers only expose necessary functions, lightening them
considerably and reducing duplication
 - Reuse namespaces in JSI_* implementations directly, reducing visual
noise there

Follows f3aedf88a6

Differential Revision: https://code.wildfiregames.com/D3626
This was SVN commit r24983.
2021-03-02 20:01:14 +00:00
..
EngineScriptConversions.cpp Add a function to query a global object, including JS classes, from C++ 2020-12-17 17:51:18 +00:00
JSInterface_Simulation.cpp Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
JSInterface_Simulation.h Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
MessageTypeConversions.cpp Improve behaviour of formations stuck within other units. 2021-01-05 10:12:47 +00:00
ScriptComponent.cpp Fix 9fc6c3c897 - Set entity/template before deserializing. 2021-01-12 16:15:40 +00:00
ScriptComponent.h Correctly serialize/deserialize user-defined JS objects. 2020-12-27 17:18:13 +00:00