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Use an arena allocator in ShaderModelRenderer::Render, to reduce the allocation cost in STL containers. Avoid unnecessary copying of std::vectors. This was SVN commit r13911. |
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| .. | ||
| tests | ||
| aligned_allocator.h | ||
| allocator_adapters.h | ||
| allocator_checker.h | ||
| allocator_policies.h | ||
| arena.cpp | ||
| arena.h | ||
| dynarray.cpp | ||
| dynarray.h | ||
| freelist.cpp | ||
| freelist.h | ||
| headerless.cpp | ||
| headerless.h | ||
| overrun_protector.h | ||
| page_aligned.cpp | ||
| page_aligned.h | ||
| pool.cpp | ||
| pool.h | ||
| shared_ptr.cpp | ||
| shared_ptr.h | ||
| unique_range.cpp | ||
| unique_range.h | ||