0ad/source/simulation2/components/ICmpUnitMotion.cpp
wraitii c219ee54b2 Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
These functions were placed in UnitMotion, which had nothing to do with
range checks and made them available only to moving entities for no
particular reason.

This patch also adds support for square-square range checks and
shape-shape distance checks.

Modified from a patch by bb on top of work from wraitii.

Differential Revision: https://code.wildfiregames.com/D981
This was SVN commit r22345.
2019-06-06 19:37:23 +00:00

135 lines
4.5 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpUnitMotion.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(UnitMotion)
DEFINE_INTERFACE_METHOD_4("MoveToPointRange", bool, ICmpUnitMotion, MoveToPointRange, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_3("MoveToTargetRange", bool, ICmpUnitMotion, MoveToTargetRange, entity_id_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_3("MoveToFormationOffset", void, ICmpUnitMotion, MoveToFormationOffset, entity_id_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_2("FaceTowardsPoint", void, ICmpUnitMotion, FaceTowardsPoint, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_0("StopMoving", void, ICmpUnitMotion, StopMoving)
DEFINE_INTERFACE_METHOD_CONST_0("GetCurrentSpeed", fixed, ICmpUnitMotion, GetCurrentSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("IsMoving", bool, ICmpUnitMotion, IsMoving)
DEFINE_INTERFACE_METHOD_CONST_0("GetSpeed", fixed, ICmpUnitMotion, GetSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("GetWalkSpeed", fixed, ICmpUnitMotion, GetWalkSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("GetRunMultiplier", fixed, ICmpUnitMotion, GetRunMultiplier)
DEFINE_INTERFACE_METHOD_1("SetSpeedMultiplier", void, ICmpUnitMotion, SetSpeedMultiplier, fixed)
DEFINE_INTERFACE_METHOD_CONST_0("GetPassabilityClassName", std::string, ICmpUnitMotion, GetPassabilityClassName)
DEFINE_INTERFACE_METHOD_CONST_0("GetUnitClearance", entity_pos_t, ICmpUnitMotion, GetUnitClearance)
DEFINE_INTERFACE_METHOD_1("SetFacePointAfterMove", void, ICmpUnitMotion, SetFacePointAfterMove, bool)
DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpUnitMotion, SetDebugOverlay, bool)
END_INTERFACE_WRAPPER(UnitMotion)
class CCmpUnitMotionScripted : public ICmpUnitMotion
{
public:
DEFAULT_SCRIPT_WRAPPER(UnitMotionScripted)
virtual bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange)
{
return m_Script.Call<bool>("MoveToPointRange", x, z, minRange, maxRange);
}
virtual bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)
{
return m_Script.Call<bool>("MoveToTargetRange", target, minRange, maxRange);
}
virtual void MoveToFormationOffset(entity_id_t target, entity_pos_t x, entity_pos_t z)
{
m_Script.CallVoid("MoveToFormationOffset", target, x, z);
}
virtual void FaceTowardsPoint(entity_pos_t x, entity_pos_t z)
{
m_Script.CallVoid("FaceTowardsPoint", x, z);
}
virtual void StopMoving()
{
m_Script.CallVoid("StopMoving");
}
virtual fixed GetCurrentSpeed() const
{
return m_Script.Call<fixed>("GetCurrentSpeed");
}
virtual bool IsMoving() const
{
return m_Script.Call<bool>("IsMoving");
}
virtual fixed GetSpeed() const
{
return m_Script.Call<fixed>("GetSpeed");
}
virtual fixed GetWalkSpeed() const
{
return m_Script.Call<fixed>("GetWalkSpeed");
}
virtual fixed GetRunMultiplier() const
{
return m_Script.Call<fixed>("GetRunMultiplier");
}
virtual void SetSpeedMultiplier(fixed multiplier)
{
m_Script.CallVoid("SetSpeedMultiplier", multiplier);
}
virtual fixed GetSpeedMultiplier() const
{
return m_Script.Call<fixed>("GetSpeedMultiplier");
}
virtual void SetFacePointAfterMove(bool facePointAfterMove)
{
m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove);
}
virtual pass_class_t GetPassabilityClass() const
{
return m_Script.Call<pass_class_t>("GetPassabilityClass");
}
virtual std::string GetPassabilityClassName() const
{
return m_Script.Call<std::string>("GetPassabilityClassName");
}
virtual entity_pos_t GetUnitClearance() const
{
return m_Script.Call<entity_pos_t>("GetUnitClearance");
}
virtual void SetDebugOverlay(bool enabled)
{
m_Script.CallVoid("SetDebugOverlay", enabled);
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(UnitMotionScripted)