0ad/source/lib/res/graphics/cursor.cpp
janwas c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00

287 lines
6.8 KiB
C++

/**
* =========================================================================
* File : cursor.cpp
* Project : 0 A.D.
* Description : mouse cursors (either via OpenGL texture or hardware)
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "cursor.h"
#include "../h_mgr.h"
#include "lib/file/vfs/vfs.h"
extern PIVFS g_VFS;
#include <string.h>
#include <sstream>
// On Windows, allow runtime choice between system cursors and OpenGL
// cursors (Windows = more responsive, OpenGL = more consistent with what
// the game sees)
#if OS_WIN
# define ALLOW_SYS_CURSOR 1
#else
# define ALLOW_SYS_CURSOR 0
#endif
#include "lib/ogl.h"
#include "lib/sysdep/cursor.h"
#include "ogl_tex.h"
/*
This is used to create the sys cursor to use together with the OpenGL
cursor. I.e. to set a transparent cursor on X-windows where we don't use
the X11 cursor, and on windows should the hardware cursor setup fail.
Shouldn't be called when both hardware/software cursor fails (i.e. invalid
cursor file given) - in that case we'd rather use the default cursor.
*/
static void* load_empty_sys_cursor()
{
void* sys_cursor = 0;
if(sys_cursor_create_empty(&sys_cursor) < 0)
{
debug_assert(0);
return 0;
}
return sys_cursor;
}
static void* load_sys_cursor(const VfsPath& pathname, int hx, int hy)
{
#if !ALLOW_SYS_CURSOR
UNUSED2(pathname);
UNUSED2(hx);
UNUSED2(hy);
return 0;
#else
shared_ptr<u8> file; size_t fileSize;
if(g_VFS->LoadFile(pathname, file, fileSize) < 0)
return 0;
Tex t;
if(tex_decode(file, fileSize, &t) < 0)
return 0;
{
void* sys_cursor = 0; // return value
// convert to required BGRA format.
const int flags = (t.flags | TEX_BGR) & ~TEX_DXT;
if(tex_transform_to(&t, flags) < 0)
goto fail;
void* bgra_img = tex_get_data(&t);
if(!bgra_img)
goto fail;
if(sys_cursor_create(t.w, t.h, bgra_img, hx, hy, &sys_cursor) < 0)
goto fail;
tex_free(&t);
return sys_cursor;
}
fail:
debug_assert(0);
tex_free(&t);
return 0;
#endif
}
// no init is necessary because this is stored in struct Cursor, which
// is 0-initialized by h_mgr.
class GLCursor
{
Handle ht;
GLint w, h;
int hotspotx, hotspoty;
public:
LibError create(const VfsPath& pathname, int hotspotx_, int hotspoty_)
{
ht = ogl_tex_load(pathname);
RETURN_ERR(ht);
size_t width, height;
(void)ogl_tex_get_size(ht, &width, &height, 0);
w = (GLint)width;
h = (GLint)height;
hotspotx = hotspotx_; hotspoty = hotspoty_;
(void)ogl_tex_set_filter(ht, GL_NEAREST);
(void)ogl_tex_upload(ht);
return INFO::OK;
}
void destroy()
{
// note: we're stored in a resource => ht is initially 0 =>
// this is safe, no need for an is_valid flag
(void)ogl_tex_free(ht);
}
void draw(int x, int y) const
{
(void)ogl_tex_bind(ht);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
// OpenGL's coordinate system is "upside-down"; correct for that.
y = g_yres - y;
glBegin(GL_QUADS);
glTexCoord2i(0, 0); glVertex2i( x-hotspotx, y+hotspoty );
glTexCoord2i(1, 0); glVertex2i( x-hotspotx+w, y+hotspoty );
glTexCoord2i(1, 1); glVertex2i( x-hotspotx+w, y+hotspoty-h );
glTexCoord2i(0, 1); glVertex2i( x-hotspotx, y+hotspoty-h );
glEnd();
}
LibError validate() const
{
const size_t A = 128; // no cursor is expected to get this big
if(w > A || h > A || hotspotx > A || hotspoty > A)
WARN_RETURN(ERR::_1);
if(ht < 0)
WARN_RETURN(ERR::_2);
return INFO::OK;
}
};
struct Cursor
{
void* sys_cursor;
// valid iff sys_cursor == 0.
GLCursor gl_cursor;
// a system cursor to use together with the gl_cursor
void *gl_sys_cursor;
};
H_TYPE_DEFINE(Cursor);
static void Cursor_init(Cursor* UNUSED(c), va_list UNUSED(args))
{
}
static void Cursor_dtor(Cursor* c)
{
// (note: these are safe, no need for an is_valid flag)
if(c->sys_cursor)
WARN_ERR(sys_cursor_free(c->sys_cursor));
else
c->gl_cursor.destroy();
}
static LibError Cursor_reload(Cursor* c, const VfsPath& name, Handle)
{
const VfsPath path("art/textures/cursors");
const std::string basename = name.string();
// read pixel offset of the cursor's hotspot [the bit of it that's
// drawn at (g_mouse_x,g_mouse_y)] from file.
int hotspotx = 0, hotspoty = 0;
{
const VfsPath pathname(path / (basename + ".txt"));
shared_ptr<u8> buf; size_t size;
RETURN_ERR(g_VFS->LoadFile(pathname, buf, size));
std::stringstream s(std::string((const char*)buf.get(), size));
s >> hotspotx >> hotspoty;
}
// load actual cursor
const VfsPath pathname(path / (basename + ".dds"));
// .. try loading as system cursor (2d, hardware accelerated)
c->sys_cursor = load_sys_cursor(pathname, hotspotx, hotspoty);
// .. fall back to GLCursor (system cursor code is disabled or failed)
if(!c->sys_cursor)
{
LibError err=c->gl_cursor.create(pathname, hotspotx, hotspoty);
if (err == INFO::OK)
c->gl_sys_cursor = load_empty_sys_cursor();
return err;
}
return INFO::OK;
}
static LibError Cursor_validate(const Cursor* c)
{
// note: system cursors have no state to speak of, so we don't need to
// validate them.
if(!c->sys_cursor)
RETURN_ERR(c->gl_cursor.validate());
return INFO::OK;
}
static LibError Cursor_to_string(const Cursor* c, char* buf)
{
const char* type = c->sys_cursor? "sys" : "gl";
snprintf(buf, H_STRING_LEN, "(%s)", type);
return INFO::OK;
}
// note: these standard resource interface functions are not exposed to the
// caller. all we need here is storage for the sys_cursor / GLCursor and
// a name -> data lookup mechanism, both provided by h_mgr.
// in other words, we continually create/free the cursor resource in
// cursor_draw and trust h_mgr's caching to absorb it.
static Handle cursor_load(const char* name)
{
return h_alloc(H_Cursor, name, 0);
}
static LibError cursor_free(Handle& h)
{
return h_free(h, H_Cursor);
}
// draw the specified cursor at the given pixel coordinates
// (origin is top-left to match the windowing system).
// uses a hardware mouse cursor where available, otherwise a
// portable OpenGL implementation.
LibError cursor_draw(const char* name, int x, int y)
{
// Use 'null' to disable the cursor
if(!name)
{
WARN_ERR(sys_cursor_set(0));
return INFO::OK;
}
Handle hc = cursor_load(name);
H_DEREF(hc, Cursor, c);
if(c->sys_cursor)
WARN_ERR(sys_cursor_set(c->sys_cursor));
else
{
c->gl_cursor.draw(x, y);
// Here, gl_sys_cursor is either a pointer to a valid cursor or NULL.
// It is NULL if the gl_cursor init failed or if load_empty_sys_cursor
// failed - in the first case, we want to use the default system cursor,
// in the second case setting the default cursor yields no change.
WARN_ERR(sys_cursor_set(c->gl_sys_cursor));
}
(void)cursor_free(hc);
return INFO::OK;
}