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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
this snowballed into a massive search+destroy of the hodgepodge of mostly equivalent types we had in use (int, uint, unsigned, unsigned int, i32, u32, ulong, uintN). it is more efficient to use 64-bit types in 64-bit mode, so the preferred default is size_t (for anything remotely resembling a size or index). tile coordinates are ssize_t to allow more efficient conversion to/from floating point. flags are int because we almost never need more than 15 distinct bits, bit test/set is not slower and int is fastest to type. finally, some data that is pretty much directly passed to OpenGL is now typed accordingly. after several hours, the code now requires fewer casts and less guesswork. other changes: - unit and player IDs now have an "invalid id" constant in the respective class to avoid casting and -1 - fix some endian/64-bit bugs in the map (un)packing. added a convenience function to write/read a size_t. - ia32: change CPUID interface to allow passing in ecx (required for cache topology detection, which I need at work). remove some unneeded functions from asm, replace with intrinsics where possible. This was SVN commit r5942.
293 lines
7.9 KiB
C++
293 lines
7.9 KiB
C++
#include "precompiled.h"
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#include "JSInterface_Camera.h"
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#include "scripting/JSConversions.h"
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#include "maths/scripting/JSInterface_Vector3D.h"
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#include "graphics/Camera.h"
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#include "maths/Vector3D.h"
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#include "maths/Matrix3D.h"
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#include "maths/MathUtil.h"
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#include "graphics/Terrain.h"
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#include "ps/Game.h"
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#include "graphics/GameView.h"
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JSClass JSI_Camera::JSI_class = {
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"Camera", JSCLASS_HAS_PRIVATE,
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JS_PropertyStub, JS_PropertyStub,
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JSI_Camera::getProperty, JSI_Camera::setProperty,
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JS_EnumerateStub, JS_ResolveStub,
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JS_ConvertStub, JSI_Camera::finalize,
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NULL, NULL, NULL, NULL
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};
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JSPropertySpec JSI_Camera::JSI_props[] =
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{
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{ "position", JSI_Camera::vector_position, JSPROP_ENUMERATE },
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{ "orientation", JSI_Camera::vector_orientation, JSPROP_ENUMERATE },
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{ "up", JSI_Camera::vector_up, JSPROP_ENUMERATE },
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{ 0 },
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};
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JSFunctionSpec JSI_Camera::JSI_methods[] =
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{
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{ "lookAt", JSI_Camera::lookAt, 2, 0, 0 },
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{ "getFocus", JSI_Camera::getFocus, 0, 0, 0 },
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{ 0 }
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};
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void JSI_Camera::init()
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{
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g_ScriptingHost.DefineCustomObjectType( &JSI_class, JSI_Camera::construct, 0, JSI_props, JSI_methods, NULL, NULL );
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}
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JSI_Camera::Camera_Info::Camera_Info()
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{
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Initialise();
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}
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JSI_Camera::Camera_Info::Camera_Info( const CVector3D& Position )
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{
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CMatrix3D Orient;
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Orient.SetXRotation( DEGTORAD( 30 ) );
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Orient.RotateY( DEGTORAD( -45 ) );
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Orient.Translate( Position );
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Initialise( (const CMatrix3D&)Orient );
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}
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JSI_Camera::Camera_Info::Camera_Info( const CVector3D& Position, const CVector3D& Orientation )
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{
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Initialise();
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m_Data->LookAlong( Position, Orientation, CVector3D( 0.0f, 1.0f, 0.0f ) );
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}
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JSI_Camera::Camera_Info::Camera_Info( const CVector3D& Position, const CVector3D& Orientation, const CVector3D& Up )
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{
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Initialise();
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m_Data->LookAlong( Position, Orientation, Up );
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}
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JSI_Camera::Camera_Info::Camera_Info( const CMatrix3D& Orientation )
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{
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Initialise( Orientation );
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}
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JSI_Camera::Camera_Info::Camera_Info( CCamera* Reference )
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{
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m_Data = Reference;
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m_EngineOwned = true;
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}
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JSI_Camera::Camera_Info::~Camera_Info()
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{
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if( !m_EngineOwned )
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delete( m_Data );
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}
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void JSI_Camera::Camera_Info::Initialise()
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{
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CMatrix3D Orient;
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Orient.SetXRotation( DEGTORAD( 30 ) );
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Orient.RotateY( DEGTORAD( -45 ) );
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Orient.Translate( 100, 150, -100 );
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Initialise( (const CMatrix3D&)Orient );
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}
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void JSI_Camera::Camera_Info::Initialise( const CMatrix3D& Orientation )
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{
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m_Data = new CCamera();
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m_EngineOwned = false;
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m_Data->LookAlong( Orientation.GetTranslation(), Orientation.GetIn(), Orientation.GetUp() );
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}
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void JSI_Camera::Camera_Info::Freshen()
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{
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m_sv_Position = m_Data->m_Orientation.GetTranslation();
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m_sv_Orientation = m_Data->m_Orientation.GetIn();
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m_sv_Up = m_Data->m_Orientation.GetUp();
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}
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void JSI_Camera::Camera_Info::Update()
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{
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m_Data->LookAlong( m_sv_Position, m_sv_Orientation, m_sv_Up );
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}
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void JSI_Camera::Camera_Info::FreshenTarget()
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{
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m_sv_Target = m_Data->GetFocus();
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}
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JSBool JSI_Camera::getCamera( JSContext* cx, JSObject* UNUSED(obj), jsval UNUSED(id), jsval* vp )
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{
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if( g_Game && g_Game->GetView()->GetCamera() )
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{
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JSObject* camera = JS_NewObject( cx, &JSI_Camera::JSI_class, NULL, NULL );
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JS_SetPrivate( cx, camera, new Camera_Info( g_Game->GetView()->GetCamera() ) );
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*vp = OBJECT_TO_JSVAL( camera );
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}
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else
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{
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*vp = JSVAL_NULL;
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}
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return( JS_TRUE );
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}
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JSBool JSI_Camera::setCamera( JSContext* cx, JSObject* UNUSED(obj), jsval UNUSED(id), jsval* vp )
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{
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JSObject* camera = JSVAL_TO_OBJECT( *vp );
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Camera_Info* cameraInfo;
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if( !JSVAL_IS_OBJECT( *vp ) || NULL == ( cameraInfo = (Camera_Info*)JS_GetInstancePrivate( cx, camera, &JSI_Camera::JSI_class, NULL ) ) )
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{
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JS_ReportError( cx, "[Camera] Invalid object" );
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}
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else
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{
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g_Game->GetView()->GetCamera()->m_Orientation = cameraInfo->m_Data->m_Orientation;
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}
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return( JS_TRUE );
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}
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JSBool JSI_Camera::getProperty( JSContext* cx, JSObject* obj, jsval id, jsval* vp )
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{
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if( !JSVAL_IS_INT( id ) )
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return( JS_TRUE );
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Camera_Info* cameraInfo = (Camera_Info*)JS_GetPrivate( cx, obj );
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if( !cameraInfo )
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{
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JS_ReportError( cx, "[Camera] Invalid Reference" );
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return( JS_TRUE );
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}
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CVector3D* d;
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switch( ToPrimitive<int>( id ) )
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{
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case vector_position: d = &cameraInfo->m_sv_Position; break;
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case vector_orientation: d = &cameraInfo->m_sv_Orientation; break;
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case vector_up: d = &cameraInfo->m_sv_Up; break;
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default: return( JS_TRUE );
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}
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JSObject* vector3d = JS_NewObject( g_ScriptingHost.getContext(), &JSI_Vector3D::JSI_class, NULL, NULL );
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JS_SetPrivate( g_ScriptingHost.getContext(), vector3d, new JSI_Vector3D::Vector3D_Info( d, cameraInfo, ( void( IPropertyOwner::* )() )&Camera_Info::Update, ( void( IPropertyOwner::* )() )&Camera_Info::Freshen ) );
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*vp = OBJECT_TO_JSVAL( vector3d );
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return( JS_TRUE );
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}
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JSBool JSI_Camera::setProperty( JSContext* cx, JSObject* obj, jsval id, jsval* vp )
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{
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if( !JSVAL_IS_INT( id ) )
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return( JS_TRUE );
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Camera_Info* cameraInfo = (Camera_Info*)JS_GetPrivate( cx, obj );
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if( !cameraInfo )
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{
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JS_ReportError( cx, "[Camera] Invalid reference" );
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return( JS_TRUE );
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}
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JSObject* vector3d = JSVAL_TO_OBJECT( *vp );
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JSI_Vector3D::Vector3D_Info* v = NULL;
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if( JSVAL_IS_OBJECT( *vp ) && NULL != ( v = (JSI_Vector3D::Vector3D_Info*)JS_GetInstancePrivate( g_ScriptingHost.getContext(), vector3d, &JSI_Vector3D::JSI_class, NULL ) ) )
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{
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cameraInfo->Freshen();
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switch( ToPrimitive<int>( id ) )
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{
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case vector_position: cameraInfo->m_sv_Position = *( v->vector ); break;
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case vector_orientation: cameraInfo->m_sv_Orientation = *( v->vector ); break;
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case vector_up: cameraInfo->m_sv_Up = *( v->vector ); break;
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}
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cameraInfo->Update();
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}
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return( JS_TRUE );
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}
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#define GETVECTOR( jv ) ( ( JSVAL_IS_OBJECT( jv ) && NULL != ( v = (JSI_Vector3D::Vector3D_Info*)JS_GetInstancePrivate( g_ScriptingHost.getContext(), JSVAL_TO_OBJECT( jv ), &JSI_Vector3D::JSI_class, NULL ) ) ) ? *(v->vector) : CVector3D() )
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JSBool JSI_Camera::lookAt( JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval )
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{
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JSI_Vector3D::Vector3D_Info* v = NULL;
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Camera_Info* cameraInfo = (Camera_Info*)JS_GetPrivate( cx, obj );
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JSU_REQUIRE_PARAM_RANGE(2, 3);
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cameraInfo->m_sv_Position = GETVECTOR( argv[0] );
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cameraInfo->m_sv_Orientation = GETVECTOR( argv[1] ) - cameraInfo->m_sv_Position;
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cameraInfo->m_sv_Orientation.Normalize();
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if( argc == 2 )
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{
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cameraInfo->m_sv_Up = CVector3D( 0.0f, 1.0f, 0.0f );
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}
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else if( argc == 3 )
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{
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cameraInfo->m_sv_Up = GETVECTOR( argv[2] );
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}
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cameraInfo->Update();
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*rval = JSVAL_TRUE;
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return( JS_TRUE );
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}
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JSBool JSI_Camera::getFocus( JSContext* cx, JSObject* obj,
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uintN UNUSED(argc), jsval* UNUSED(argv), jsval* rval )
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{
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// Largely copied from the equivalent method in CCamera
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Camera_Info* cameraInfo = (Camera_Info*)JS_GetPrivate( cx, obj );
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JSObject* vector3d = JS_NewObject( g_ScriptingHost.getContext(), &JSI_Vector3D::JSI_class, NULL, NULL );
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JS_SetPrivate( g_ScriptingHost.getContext(), vector3d, new JSI_Vector3D::Vector3D_Info( &( cameraInfo->m_sv_Target ), cameraInfo, NULL, ( void( IPropertyOwner::* )() )&Camera_Info::FreshenTarget ) );
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*rval = OBJECT_TO_JSVAL( vector3d );
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return( JS_TRUE );
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}
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JSBool JSI_Camera::construct( JSContext* cx, JSObject* UNUSED(obj),
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uintN argc, jsval* argv, jsval* rval )
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{
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JSI_Vector3D::Vector3D_Info* v = NULL;
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JSObject* camera = JS_NewObject( cx, &JSI_Camera::JSI_class, NULL, NULL );
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JSU_REQUIRE_PARAM_RANGE(0, 3);
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Camera_Info* camera_info = 0;
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switch(argc)
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{
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case 0:
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camera_info = new Camera_Info();
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break;
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case 1:
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camera_info = new Camera_Info( GETVECTOR( argv[0] ) );
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break;
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case 2:
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camera_info = new Camera_Info( GETVECTOR( argv[0] ), GETVECTOR( argv[1] ) );
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break;
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case 3:
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camera_info = new Camera_Info( GETVECTOR( argv[0] ), GETVECTOR( argv[1] ), GETVECTOR( argv[2] ) );
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break;
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NODEFAULT;
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}
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#undef GET_VECTOR
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JS_SetPrivate( cx, camera, camera_info );
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*rval = OBJECT_TO_JSVAL( camera );
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return( JS_TRUE );
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}
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void JSI_Camera::finalize( JSContext* cx, JSObject* obj )
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{
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delete( (Camera_Info*)JS_GetPrivate( cx, obj ) );
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}
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