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https://gitea.wildfiregames.com/0ad/0ad
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This upgrade also introduces exact stack rooting (see to the wiki: JSRootingGuide) and fixes problems with moving GC. This allows us to enable generational garbage collection (GGC). Measurements a few months ago have shown a performance improvement of a non-visual replay of around 13.5%. This probably varies quite a bit, but it should be somewhere between 5-20%. Memory usage has also been improved. Check the forum thread for details. Thanks to everyone from the team who helped with this directly or indirectly (review, finding and fixing issues, the required C++11 upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey developers who helped on the #jsapi channel or elsewhere! Fixes #2462, #2415, #2428, #2684, #1374 Refs #2973, #2669 This was SVN commit r16214.
100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTTYPES
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#define INCLUDED_SCRIPTTYPES
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#define JSGC_GENERATIONAL 1
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#define JSGC_USE_EXACT_ROOTING 1
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#ifdef _WIN32
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# define XP_WIN
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# ifndef WIN32
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# define WIN32 // SpiderMonkey expects this
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# endif
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#endif
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// Guess whether the library was compiled with the release-mode or debug-mode ABI
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// (for JS_DumpHeap etc)
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#if defined(DEBUG) && !defined(WITH_SYSTEM_MOZJS31)
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# define MOZJS_DEBUG_ABI 1
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#else
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# define MOZJS_DEBUG_ABI 0
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#endif
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// Ignore some harmless warnings
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#if GCC_VERSION
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# pragma GCC diagnostic push
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# pragma GCC diagnostic ignored "-Wunused-parameter"
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# pragma GCC diagnostic ignored "-Wredundant-decls"
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# pragma GCC diagnostic ignored "-Wundef" // Some versions of GCC will still print warnings (see http://gcc.gnu.org/bugzilla/show_bug.cgi?id=53431).
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# pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
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# pragma GCC diagnostic ignored "-Wignored-qualifiers"
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# pragma GCC diagnostic ignored "-Wextra"
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#endif
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#if CLANG_VERSION
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wuninitialized"
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# pragma clang diagnostic ignored "-Wc++11-extensions"
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# pragma clang diagnostic ignored "-Wignored-qualifiers"
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// Ugly hack to deal with macro redefinitions from libc++
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# ifdef nullptr
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# undef nullptr
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# endif
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# ifdef decltype
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# undef decltype
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# endif
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#endif
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#if MSC_VERSION
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// reduce the warning level for the SpiderMonkey headers
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# pragma warning(push, 1)
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#endif
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#include "jspubtd.h"
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#include "jsapi.h"
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// restore user flags and re-enable the warnings disabled a few lines above
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#if MSC_VERSION
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# pragma warning(pop)
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#endif
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#if CLANG_VERSION
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# pragma clang diagnostic pop
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#endif
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#if GCC_VERSION
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# pragma GCC diagnostic pop
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#endif
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#if MOZJS_MAJOR_VERSION != 31
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#error Your compiler is trying to use an incorrect major version of the SpiderMonkey library.
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#error The only version that works is the one in the libraries/spidermonkey/ directory,
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#error and it will not work with a typical system-installed version.
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#error Make sure you have got all the right files and include paths.
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#endif
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#if MOZJS_MINOR_VERSION != 2
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#error Your compiler is trying to use an untested minor version of the SpiderMonkey library.
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#error If you are a package maintainer, please make sure to check very carefully that this version does not change
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#error the behaviour of the code executed by SpiderMonkey.
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#error Different parts of the game (e.g. the multiplayer mode) rely on deterministic behaviour of the JavaScript engine.
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#error A simple way for testing this would be playing a network game with one player using the old version and one player using the new version.
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#error Another way for testing is running replays and comparing the final hash (check trac.wildfiregames.com/wiki/Debugging#Replaymode).
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#error For more information check this link: trac.wildfiregames.com/wiki/Debugging#Outofsync
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#endif
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class ScriptInterface;
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#endif // INCLUDED_SCRIPTTYPES
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