0ad/source/simulation2
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00
..
components Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
scripting [SM78 2/2] Update to Spidermonkey 78 APIs 2020-12-06 14:03:02 +00:00
serialization Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
system Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
tests Update random_shuffle usage for C++17 2020-11-30 15:52:16 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp [SM78 2/2] Update to Spidermonkey 78 APIs 2020-12-06 14:03:02 +00:00
Simulation2.h [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00