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Changes the CallFunction implementation to use macros because otherwise we'd have to write twice as many functions manually. Adapts GetSavedGameData to use the new function template. Additional callers will be changed in future commits. Refs #2415 Refs #2462 This was SVN commit r15541.
88 lines
4.5 KiB
C++
88 lines
4.5 KiB
C++
/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <boost/preprocessor/punctuation/comma_if.hpp>
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#include <boost/preprocessor/repetition/repeat.hpp>
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// Define lots of useful macros:
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// Varieties of comma-separated list to fit on the head/tail/whole of another comma-separated list
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#define NUMBERED_LIST_HEAD(z, i, data) data##i,
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#define NUMBERED_LIST_TAIL(z, i, data) ,data##i
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#define NUMBERED_LIST_BALANCED(z, i, data) BOOST_PP_COMMA_IF(i) data##i
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// Some other things
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#define TYPED_ARGS(z, i, data) , T##i a##i
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#define TYPED_ARGS_CONST_REF(z, i, data) const T##i& a##i,
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#define CONVERT_ARG(z, i, data) T##i a##i; if (! ScriptInterface::FromJSVal<T##i>(cx, i < args.length() ? args.handleAt(i) : JS::UndefinedHandleValue, a##i)) return false;
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// List-generating macros, named roughly after their first list item
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#define TYPENAME_T0_HEAD(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_HEAD, typename T) // "typename T0, typename T1, "
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#define TYPENAME_T0_TAIL(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_TAIL, typename T) // ", typename T0, typename T1"
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#define T0(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_BALANCED, T) // "T0, T1"
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#define T0_HEAD(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_HEAD, T) // "T0, T1, "
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#define T0_TAIL(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_TAIL, T) // ", T0, T1"
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#define T0_A0(z, i) BOOST_PP_REPEAT_##z (i, TYPED_ARGS, ~) // "T0 a0, T1 a1"
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#define T0_A0_CONST_REF(z, i) BOOST_PP_REPEAT_##z (i, TYPED_ARGS_CONST_REF, ~) // " const T0 a0, const T1 a1, "
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#define A0(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_BALANCED, a) // "a0, a1"
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#define A0_TAIL(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_TAIL, a) // ", a0, a1"
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// Define RegisterFunction<TR, T0..., f>
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#define OVERLOADS(z, i, data) \
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template <typename R, TYPENAME_T0_HEAD(z,i) R (*fptr) ( ScriptInterface::CxPrivate* T0_TAIL(z,i) )> \
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void RegisterFunction(const char* name) { \
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Register(name, call<R, T0_HEAD(z,i) fptr>, nargs<0 T0_TAIL(z,i)>()); \
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}
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BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
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#undef OVERLOADS
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// JSFastNative-compatible function that wraps the function identified in the template argument list
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// (Definition comes later, since it depends on some things we haven't defined yet)
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#define OVERLOADS(z, i, data) \
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template <typename R, TYPENAME_T0_HEAD(z,i) R (*fptr) ( ScriptInterface::CxPrivate* T0_TAIL(z,i) )> \
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static JSBool call(JSContext* cx, uint argc, jsval* vp);
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BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
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#undef OVERLOADS
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// Similar, for class methods
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#define OVERLOADS(z, i, data) \
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template <typename R, TYPENAME_T0_HEAD(z,i) JSClass* CLS, typename TC, R (TC::*fptr) ( T0(z,i) )> \
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static JSBool callMethod(JSContext* cx, uint argc, jsval* vp);
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BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
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#undef OVERLOADS
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// Argument-number counter
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#define OVERLOADS(z, i, data) \
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template <int dummy TYPENAME_T0_TAIL(z,i)> /* add a dummy parameter so we still compile with 0 template args */ \
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static size_t nargs() { return i; }
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BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
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#undef OVERLOADS
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// Call the named property on the given object
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#define OVERLOADS(z, i, data) \
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template <typename R TYPENAME_T0_TAIL(z, i)> \
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bool CallFunction(jsval val, const char* name, T0_A0_CONST_REF(z,i) R& ret);
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BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
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#undef OVERLOADS
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// The trick is using JS::Rooted<R>* and converting that to a JS::MutableHandle<R> explicitly in the function body.
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// Normally the function would take JS::MutableHandle<R> and that conversion would happen implicitly. However, implicit
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// conversion does not work with template argument deduction (only exact type matches allowed).
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#define OVERLOADS(z, i, data) \
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template <typename R TYPENAME_T0_TAIL(z, i)> \
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bool CallFunction(jsval val, const char* name, T0_A0_CONST_REF(z,i) JS::Rooted<R>* ret);
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BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
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#undef OVERLOADS
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