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BinarySerializer.cpp
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Fix script serializer to cope with spliced array enumeration quirk
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2010-06-27 11:57:00 +00:00 |
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BinarySerializer.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
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DebugSerializer.cpp
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
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DebugSerializer.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
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HashSerializer.cpp
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
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HashSerializer.h
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
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IDeserializer.cpp
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
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IDeserializer.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
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ISerializer.cpp
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
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ISerializer.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
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SerializedScriptTypes.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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SerializeTemplates.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
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StdDeserializer.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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StdDeserializer.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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StdSerializer.cpp
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Add STL-compatible pool allocator.
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2010-05-25 19:24:14 +00:00 |
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StdSerializer.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |