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IGUIObject: Cache the JSObject*, to prevent some frequent allocation while running GUI scripts. JSInterface_IGUIObject: Fixed garbage collection issues. JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of JS_GetClass. Util: Avoid startup warnings on Linux caused by using unimplemented cpu_* functions that aren't needed for anything important yet. sysdep/unix: Changed to native line endings. This was SVN commit r5154.
144 lines
4 KiB
C++
144 lines
4 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - icon.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: icon.cpp 598 2007-03-07 20:13:28Z fbraem $
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*/
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// icon.cpp
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../../common/main.h"
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#include "icon.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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/***
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* <file>misc/icon</file>
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* <module>gui</module>
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* <class name="wxIcon" prototype="@wxBitmap">
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* An icon is a small rectangular bitmap usually used for denoting a minimized application.
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* It differs from a wxBitmap in always having a mask associated with it for transparent drawing.
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* On some platforms, icons and bitmaps are implemented identically,
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* since there is no real distinction between a wxBitmap with a mask and an icon;
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* and there is no specific icon format on some platforms
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* (X-based applications usually standardize on XPMs for small bitmaps and icons).
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* However, some platforms (such as Windows) make the distinction, so a separate class is provided.
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* See @wxBitmap, wxFrame @wxFrame#icon property and @wxBitmapType
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* </class>
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*/
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WXJS_INIT_CLASS(Icon, "wxIcon", 0)
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WXJS_BEGIN_METHOD_MAP(Icon)
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WXJS_METHOD("loadFile", loadFile, 2)
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WXJS_END_METHOD_MAP()
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/***
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* <ctor>
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* <function />
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* <function>
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* <arg name="Name" type="String">
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* Filename
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* </arg>
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* <arg name="Type" type="Integer">
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* The type of the Icon. Use the bitmap types.
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* </arg>
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* <arg name="DesiredWidth" type="Integer" default="-1" />
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* <arg name="DesiredHeight" type="Integer" default="-1" />
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* </function>
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* <desc>
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* Constructs a new wxIcon object. The first constructor creates
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* an icon without data. Use @wxIcon#loadFile to load an icon.
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* </desc>
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* </ctor>
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*/
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wxIcon* Icon::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
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{
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if ( argc == 0 )
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return new wxIcon();
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if ( JSVAL_IS_STRING(argv[0]) )
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{
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if ( argc > 4 )
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argc = 4;
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int desiredWidth = -1;
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int desiredHeight = -1;
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switch(argc)
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{
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case 4:
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if ( ! FromJS(cx, argv[3], desiredHeight) )
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return NULL;
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// Fall through
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case 3:
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if ( ! FromJS(cx, argv[2], desiredWidth) )
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return NULL;
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// Fall through
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default:
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wxString name;
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int type;
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if ( FromJS(cx, argv[1], type) )
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{
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FromJS(cx, argv[0], name);
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return new wxIcon(name, (wxBitmapType) type, desiredWidth, desiredHeight);
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}
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}
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}
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return NULL;
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}
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/***
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* <method name="loadFile">
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* <function returns="Boolean">
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* <arg name="Name" type="String">
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* The name of the file.
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* </arg>
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* <arg name="Type" type="Integer">
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* The type of the Icon.
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* </arg>
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* </function>
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* <desc>
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* Loads an icon from a file.
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* </desc>
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* </method>
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*/
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JSBool Icon::loadFile(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
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{
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wxIcon *p = GetPrivate(cx, obj);
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wxString name;
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int type;
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FromJS(cx, argv[0], name);
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if ( FromJS(cx, argv[1], type) )
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{
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*rval = ToJS(cx, p->LoadFile(name, (wxBitmapType) type));
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return JS_TRUE;
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}
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return JS_FALSE;
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}
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