0ad/source/tools/atlas/wxJS/gui/misc/genval.cpp
2007-09-02 17:17:58 +00:00

289 lines
8.5 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - genval.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: genval.cpp 783 2007-06-24 20:36:30Z fbraem $
*/
// validator.cpp
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../../common/main.h"
#include "../../common/jsutil.h"
#include "../control/window.h"
#include "genval.h"
using namespace wxjs;
using namespace wxjs::gui;
IMPLEMENT_CLASS(GenericValidator, wxGenericValidator)
/***
* <file>misc/genval</file>
* <module>gui</module>
* <class name="wxGenericValidator" prototype="@wxValidator">
* wxGenericValidator performs data transfer (but not validation or filtering)
* for the following basic controls: @wxButton, @wxCheckBox, @wxListBox,
* @wxStaticText, @wxRadioButton, @wxRadioBox, @wxChoice, @wxComboBox,
* @wxGauge, @wxSlider, @wxScrollBar, @wxSpinButton, @wxTextCtrl,
* @wxCheckListBox.
* <br /><br />
* There's a difference between the wxWidgets implementation and the wxJS implementation:
* wxWidgets automatically transfer the data to the given pointer variable when validation
* succeeds. In JavaScript this is not possible. wxJS solves this with the
* @wxGenericValidator#value property. This property returns the value of the control.
* The type of this value is the same as the type of the argument of the constructor.
* <br /><br />
* The following example shows how to use this class:
* <pre><code class="whjs">
* var user = "Demo";
* var pwd = "";
*
* function Application()
* {
* var dlg = new wxDialog(null, -1, "wxValidator Example",
* wxDefaultPosition, new wxSize(200, 150));
*
* var userText = new wxTextCtrl(dlg, -1);
* var pwdText = new wxTextCtrl(dlg, -1);
* var okButton = new wxButton(dlg, wxId.OK, "Ok");
* var cancelButton = new wxButton(dlg, wxId.CANCEL, "Cancel");
*
* dlg.sizer = new wxFlexGridSizer(4, 2, 10, 10);
* dlg.sizer.add(new wxStaticText(dlg, -1, "Username"));
* dlg.sizer.add(userText);
* dlg.sizer.add(new wxStaticText(dlg, -1, "Password"));
* dlg.sizer.add(pwdText);
* dlg.sizer.add(okButton);
* dlg.sizer.add(cancelButton);
*
* // Create validator
* var validator = new wxGenericValidator(user);
*
* validator.validate = function()
* {
* if ( this.window.value.length == 0 )
* {
* wxMessageBox("Please give a username");
* return false;
* }
* return true;
* }
* userText.validator = validator;
*
* dlg.autoLayout = true;
* dlg.layout();
* dlg.showModal();
*
* user = validator.value;
*
* return false;
* }
*
* wxTheApp.onInit = Application;
* </code></pre>
* </class>
*/
GenericValidator::GenericValidator(bool val) : m_boolValue(val)
, wxGenericValidator(&m_boolValue)
{
}
GenericValidator::GenericValidator(int val) : m_intValue(val)
, wxGenericValidator(&m_intValue)
{
}
GenericValidator::GenericValidator(wxString val) : m_stringValue(val)
, wxGenericValidator(&m_stringValue)
{
}
GenericValidator::GenericValidator(wxArrayInt val) : m_arrayIntValue(val)
, wxGenericValidator(&m_arrayIntValue)
{
}
GenericValidator::GenericValidator(const GenericValidator &copy) : wxGenericValidator(copy)
{
JavaScriptClientData *data
= dynamic_cast<JavaScriptClientData*>(copy.GetClientObject());
if ( data != NULL )
{
SetClientObject(new JavaScriptClientData(*data));
data->Protect(false);
}
}
wxObject* GenericValidator::Clone() const
{
return new GenericValidator(*this);
}
bool GenericValidator::Validate(wxWindow *parent)
{
JavaScriptClientData *data
= dynamic_cast<JavaScriptClientData*>(GetClientObject());
if ( data == NULL )
{
return false;
}
JSContext *cx = data->GetContext();
wxASSERT_MSG(cx != NULL, wxT("No application object available"));
JavaScriptClientData *winParentData
= dynamic_cast<JavaScriptClientData*>(parent->GetClientObject());
jsval fval;
if ( GetFunctionProperty(cx, data->GetObject(),
"validate", &fval) == JS_TRUE )
{
jsval argv[] =
{
winParentData == NULL ? JSVAL_VOID
: OBJECT_TO_JSVAL(winParentData->GetObject())
};
jsval rval;
JSBool result = JS_CallFunctionValue(cx, data->GetObject(),
fval, 1, argv, &rval);
if ( result == JS_FALSE )
{
if ( JS_IsExceptionPending(cx) )
{
JS_ReportPendingException(cx);
}
return false;
}
else
return JSVAL_IS_BOOLEAN(rval) ? JSVAL_TO_BOOLEAN(rval) == JS_TRUE : false;
}
return false;
}
WXJS_INIT_CLASS(GenericValidator, "wxGenericValidator", 1)
/***
* <properties>
* <property name="value" type="Any" readonly="Y">
* Gets the value. The same type as the argument of the @wxGenericValidator#ctor.
* </property>
* <property name="validate" type="Function">
* Assign a function to this property that checks the content of the associated window. The function
* can have one argument: the parent of the associated window. This function should return false
* when the content is invalid, true when it is valid. To get the associated window,
* use <code>this.window</code>.
* </property>
* </properties>
*/
WXJS_BEGIN_PROPERTY_MAP(GenericValidator)
WXJS_READONLY_PROPERTY(P_VALUE, "value")
WXJS_END_PROPERTY_MAP()
bool GenericValidator::GetProperty(wxGenericValidator *p,
JSContext *cx,
JSObject *obj,
int id,
jsval *vp)
{
GenericValidator *val = dynamic_cast<GenericValidator*>(p);
if ( val != NULL
&& id == P_VALUE )
{
if ( val->m_pBool != NULL )
{
*vp = ToJS(cx, val->m_boolValue);
}
else if ( val->m_pInt != NULL )
{
*vp = ToJS(cx, val->m_intValue);
}
else if ( val->m_pString != NULL )
{
*vp = ToJS(cx, val->m_stringValue);
}
else if ( val->m_pArrayInt != NULL )
{
// TODO
}
else
*vp = JSVAL_VOID;
}
return true;
}
/***
* <ctor>
* <function>
* <arg name="Value" type="Any">
* This value is used to transfer to the control.
* The type of value is important.
* <ul><li>Boolean: used for @wxCheckBox and @wxRadioBox.</li>
* <li>String: used for @wxButton, @wxComboBox, @wxStaticText and @wxTextCtrl.</li>
* <li>Integer: used for @wxGauge, @wxScrollBar, @wxRadioBox, @wxSpinButton and @wxChoice.</li>
* <li>Array of Integers: used for @wxListBox and @wxCheckListBox.</li>
* </ul>
* </arg>
* </function>
* <desc>
* Constructs a new wxGenericValidator object
* </desc>
* </ctor>
*/
GenericValidator *GenericValidator::Construct(JSContext *cx,
JSObject *obj,
uintN argc,
jsval *argv,
bool constructing)
{
GenericValidator *v = NULL;
if ( JSVAL_IS_BOOLEAN(argv[0]) )
{
bool value;
FromJS(cx, argv[0], value);
v = new GenericValidator(value);
}
else if ( JSVAL_IS_INT(argv[0]) )
{
int value;
FromJS(cx, argv[0], value);
v = new GenericValidator(value);
}
if ( v == NULL )
{
// Default: assume a string value
wxString value;
FromJS(cx, argv[0], value);
v = new GenericValidator(value);
}
return v;
}