0ad/source/tools/atlas/wxJS/gui/misc/fontlist.cpp
Ykkrosh 53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00

114 lines
3.6 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - fontlist.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: fontlist.cpp 598 2007-03-07 20:13:28Z fbraem $
*/
// fontlist.cpp
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../../common/main.h"
#include "font.h"
#include "fontlist.h"
using namespace wxjs;
using namespace wxjs::gui;
/***
* <file>misc/fontlist</file>
* <module>gui</module>
* <class name="wxFontList">
* A font list is a list containing all fonts which have been created.
* There is only one instance of this class: wxTheFontList. Use this object
* to search for a previously created font of the desired type and create it
* if not already found. In some windowing systems, the font may be a scarce resource,
* so it is best to reuse old resources if possible.
* When an application finishes, all fonts will be deleted and their resources freed,
* eliminating the possibility of 'memory leaks'.
* See @wxFont, @wxFontEncoding and @wxFontEnumerator
* </class>
*/
WXJS_INIT_CLASS(FontList, "wxFontList", 0)
// To avoid delete of wxTheFontList
void FontList::Destruct(JSContext *cx, wxFontList *p)
{
}
WXJS_BEGIN_METHOD_MAP(FontList)
WXJS_METHOD("findOrCreateFont", findOrCreate, 7)
WXJS_END_METHOD_MAP()
/***
* <method name="findOrCreateFont">
* <function returns="@wxFont">
* <arg name="PointSize" type="Integer" />
* <arg name="Family" type="Integer" />
* <arg name="Style" type="Integer" />
* <arg name="Weight" type="Integer" />
* <arg name="Underline" type="Boolean" default="false" />
* <arg name="FaceName" type="String" default="" />
* <arg name="Encoding" type="@wxFontEncoding" default="wxFontEncoding.DEFAULT" />
* </function>
* <desc>
* Finds a font of the given specification, or creates one and adds it to the list.
* The following code shows an example:
* <code class="whjs">
* var font = wxTheFontList.findOrCreateFont(10, wxFont.DEFAULT, wxFont.NORMAL, wxFont.NORMAL);
* </code>
* </desc>
* </method>
*/
JSBool FontList::findOrCreate(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
int point;
int family;
int style;
int weight;
bool underline = false;
JSString *faceName = NULL;
int encoding = wxFONTENCODING_DEFAULT;
if ( JS_ConvertArguments(cx, argc, argv, "iiii/bSi", &point, &family, &style,
&weight, &underline, &faceName, &encoding) == JS_TRUE )
{
wxString face;
if ( faceName == NULL )
{
face = wxEmptyString;
}
else
{
face = (wxChar *) JS_GetStringChars(faceName);
}
*rval = Font::CreateObject(cx, wxTheFontList->FindOrCreateFont(point, family, style,
weight, underline, face,
(wxFontEncoding) encoding));
return JS_TRUE;
}
else
return JS_FALSE;
}