0ad/source/tools/atlas/wxJS/gui/misc/font.cpp
Ykkrosh 53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00

322 lines
7.7 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - font.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: font.cpp 689 2007-04-27 20:45:43Z fbraem $
*/
// font.cpp
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../../common/main.h"
#include "../../common/apiwrap.h"
#include "font.h"
using namespace wxjs;
using namespace wxjs::gui;
/***
* <file>misc/font</file>
* <module>gui</module>
* <class name="wxFont">
* A font is an object which determines the appearance of text.
* Fonts are used for drawing text to a device context, and setting the
* appearance of a window's text.
* </class>
*/
WXJS_INIT_CLASS(Font, "wxFont", 0)
/***
* <properties>
* <property name="encoding" type="Integer" />
* <property name="faceName" type="String">
* Get/Set the actual typeface to be used.
* </property>
* <property name="family" type="Integer">
* Font family, a generic way of referring to fonts without specifying an actual facename.
* </property>
* <property name="ok" type="Boolean">
* Returns true when the font is ok.
* </property>
* <property name="pointSize" type="Integer">
* Get/Set size in points
* </property>
* <property name="style" type="Integer">
* Get/Set the font style
* </property>
* <property name="underlined" type="Boolean">
* Get/Set underline.
* </property>
* <property name="weight" type="Integer">
* Get/Set the weight of the font
* </property>
* </properties>
*/
WXJS_BEGIN_PROPERTY_MAP(Font)
WXJS_PROPERTY(P_FACE_NAME, "faceName")
WXJS_PROPERTY(P_FAMILY, "family")
WXJS_PROPERTY(P_POINT_SIZE, "pointSize")
WXJS_PROPERTY(P_STYLE, "style")
WXJS_PROPERTY(P_UNDERLINED, "underlined")
WXJS_PROPERTY(P_WEIGHT, "weight")
WXJS_PROPERTY(P_OK, "ok")
WXJS_END_PROPERTY_MAP()
bool Font::GetProperty(wxFont *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
{
switch (id)
{
case P_FACE_NAME:
if ( p->Ok() )
*vp = ToJS(cx, p->GetFaceName());
break;
case P_FAMILY:
if ( p->Ok() )
*vp = ToJS(cx, p->GetFamily());
break;
case P_POINT_SIZE:
if ( p->Ok() )
*vp = ToJS(cx, p->GetPointSize());
break;
case P_STYLE:
if ( p->Ok() )
*vp = ToJS(cx, p->GetStyle());
break;
case P_UNDERLINED:
if ( p->Ok() )
*vp = ToJS(cx, p->GetUnderlined());
break;
case P_WEIGHT:
if ( p->Ok() )
*vp = ToJS(cx, p->GetWeight());
break;
case P_OK:
*vp = ToJS(cx, p->Ok());
break;
}
return true;
}
bool Font::SetProperty(wxFont *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
{
switch (id)
{
case P_FACE_NAME:
{
wxString name;
FromJS(cx, *vp, name);
p->SetFaceName(name);
break;
}
case P_FAMILY:
{
int family;
if ( FromJS(cx, *vp, family) )
p->SetFamily(family);
break;
}
case P_POINT_SIZE:
{
int size;
if ( FromJS(cx, *vp, size) )
p->SetPointSize(size);
break;
}
case P_STYLE:
{
int style;
if ( FromJS(cx, *vp, style) )
p->SetStyle(style);
break;
}
case P_UNDERLINED:
{
bool underlined;
if ( FromJS(cx, *vp, underlined) )
p->SetUnderlined(underlined);
break;
}
case P_WEIGHT:
{
int weight;
if ( FromJS(cx, *vp, weight) )
p->SetWeight(weight);
break;
}
}
return true;
}
/***
* <class_properties>
* <property name="defaultEncoding" type="Integer">
* Get/Set the default encoding
* </property>
* </class_properties>
*/
WXJS_BEGIN_STATIC_PROPERTY_MAP(Font)
WXJS_STATIC_PROPERTY(P_DEFAULT_ENCODING, "defaultEncoding")
WXJS_END_PROPERTY_MAP()
bool Font::GetStaticProperty(JSContext *cx, int id, jsval *vp)
{
if ( id == P_DEFAULT_ENCODING )
{
*vp = ToJS(cx, (int)wxFont::GetDefaultEncoding());
}
return true;
}
bool Font::SetStaticProperty(JSContext *cx, int id, jsval *vp)
{
if ( id == P_DEFAULT_ENCODING )
{
int encoding;
FromJS(cx, *vp, encoding);
wxFont::SetDefaultEncoding((wxFontEncoding) encoding);
}
return true;
}
/***
* <constants>
* <type name="Family">
* <constant name="DEFAULT" />
* <constant name="DECORATIVE" />
* <constant name="ROMAN" />
* <constant name="SCRIPT" />
* <constant name="SWISS" />
* <constant name="MODERN" />
* </type>
* <type name="Style">
* <constant name="NORMAL" />
* <constant name="SLANT" />
* <constant name="ITALIC" />
* </type>
* <type name="Weight">
* <constant name="NORMAL" />
* <constant name="LIGHT" />
* <constant name="BOLD" />
* </type>
* </constants>
*/
WXJS_BEGIN_CONSTANT_MAP(Font)
// Family constants
WXJS_CONSTANT(wx, DEFAULT)
WXJS_CONSTANT(wx, DECORATIVE)
WXJS_CONSTANT(wx, ROMAN)
WXJS_CONSTANT(wx, SCRIPT)
WXJS_CONSTANT(wx, SWISS)
WXJS_CONSTANT(wx, MODERN)
// Style constants
WXJS_CONSTANT(wx, NORMAL)
WXJS_CONSTANT(wx, SLANT)
WXJS_CONSTANT(wx, ITALIC)
// Weight constants
WXJS_CONSTANT(wx, LIGHT)
WXJS_CONSTANT(wx, BOLD)
WXJS_END_CONSTANT_MAP()
/***
* <ctor>
* <function />
* <function>
* <arg name="PointSize" type="Integer">
* Size in points
* </arg>
* <arg name="Family" type="Integer">
* Font family, a generic way of referring to fonts without specifying actual facename.
* </arg>
* <arg name="Style" type="Integer">
* Font style
* </arg>
* <arg name="Weight" type="Integer">
* Font weight
* </arg>
* <arg name="Underline" type="Boolean" />
* <arg name="FaceName" type="String" default="">
* An optional string specifying the actual typeface to be used.
* When not specified, a default typeface will chosen based on the family.
* </arg>
* <arg name="Encoding" type="@wxFontEncoding" default="wxFontEncoding.DEFAULT" />
* </function>
* <desc>
* Constructs a new wxFont object.
* </desc>
* </ctor>
*/
wxFont* Font::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
{
if ( argc == 0 )
{
return new wxFont();
}
else if ( argc > 7 )
argc = 7;
int pointSize = 0;
int family = 0;
int style = 0;
int weight = 0;
bool underline = false;
wxString faceName;
int encoding = wxFONTENCODING_DEFAULT;
switch(argc)
{
case 7:
if ( ! FromJS(cx, argv[6], encoding) )
break;
// Walk through
case 6:
FromJS(cx, argv[5], faceName);
// Walk through
case 5:
if ( ! FromJS(cx, argv[4], underline) )
break;
// Walk through
case 4:
if ( ! FromJS(cx, argv[3], weight) )
break;
// Walk through
case 3:
if ( ! FromJS(cx, argv[2], style) )
break;
// Walk through
case 2:
if ( ! FromJS(cx, argv[1], family) )
break;
// Walk through
case 1:
if ( ! FromJS(cx, argv[0], pointSize) )
break;
return new wxFont(pointSize, family, style,
weight, underline,
faceName, (wxFontEncoding) encoding);
}
return NULL;
}