0ad/source/tools/atlas/wxJS/gui/misc/boxsizer.cpp
Ykkrosh 53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00

99 lines
2.7 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - boxsizer.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: boxsizer.cpp 733 2007-06-05 21:17:25Z fbraem $
*/
// boxsizer.cpp
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../../common/main.h"
#include "../../common/apiwrap.h"
#include "sizer.h"
#include "boxsizer.h"
using namespace wxjs;
using namespace wxjs::gui;
/***
* <file>misc/boxsizer</file>
* <module>gui</module>
* <class name="wxBoxSizer" prototype="@wxSizer">
* The basic idea behind a box sizer is that windows will most often be laid out in
* rather simple basic geometry, typically in a row or a column or several hierarchies of either.
* </class>
*/
WXJS_INIT_CLASS(BoxSizer, "wxBoxSizer", 1)
/***
* <properties>
* <property name="orientation" type="Integer" readonly="Y">
* Gets the orientation. See @wxOrientation
* </property>
* </properties>
*/
WXJS_BEGIN_PROPERTY_MAP(BoxSizer)
WXJS_READONLY_PROPERTY(P_ORIENTATION, "orientation")
WXJS_END_PROPERTY_MAP()
bool BoxSizer::GetProperty(wxBoxSizer *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
{
if ( id == P_ORIENTATION )
{
*vp = ToJS(cx, p->GetOrientation());
}
return true;
}
/***
* <ctor>
* <function>
* <arg name="orientation" type="Integer">
* Orientation VERTICAL or HORIZONTAL for creating either a column
* or row sizer. See @wxOrientation
* </arg>
* </function>
* <desc>
* Creates a new wxBoxSizer object
* </desc>
* </ctor>
*/
wxBoxSizer *BoxSizer::Construct(JSContext *cx,
JSObject *obj,
uintN argc,
jsval *argv,
bool constructing)
{
int orient = wxVERTICAL;
if ( FromJS(cx, argv[0], orient) )
{
wxBoxSizer *p = new wxBoxSizer(orient);
p->SetClientObject(new JavaScriptClientData(cx, obj, false, true));
return p;
}
return NULL;
}