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IGUIObject: Cache the JSObject*, to prevent some frequent allocation while running GUI scripts. JSInterface_IGUIObject: Fixed garbage collection issues. JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of JS_GetClass. Util: Avoid startup warnings on Linux caused by using unimplemented cpu_* functions that aren't needed for anything important yet. sysdep/unix: Changed to native line endings. This was SVN commit r5154.
241 lines
5.5 KiB
C++
241 lines
5.5 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - accentry.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: accentry.cpp 598 2007-03-07 20:13:28Z fbraem $
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*/
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// accentry.cpp
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../../common/main.h"
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#include "accentry.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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/***
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* <file>misc/accentry</file>
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* <module>gui</module>
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* <class name="wxAcceleratorEntry">
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* An object used by an application wishing to create an accelerator table.
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* See @wxAcceleratorTable, wxMenuItem @wxMenuItem#accel property.
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* </class>
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*/
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WXJS_INIT_CLASS(AcceleratorEntry, "wxAcceleratorEntry", 0)
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/***
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* <properties>
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* <property name="flags" type="Integer">See @wxAcceleratorEntry#flag</property>
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* <property name="keyCode" type="Integer">
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* See @wxKeyCode
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* </property>
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* <property name="command" type="Integer">
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* The menu or control command identifier.
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* </property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(AcceleratorEntry)
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WXJS_PROPERTY(P_FLAG, "flags")
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WXJS_PROPERTY(P_KEYCODE, "keyCode")
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WXJS_PROPERTY(P_COMMAND, "command")
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WXJS_END_PROPERTY_MAP()
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/***
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* <constants>
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* <type name="flag">
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* <constant name="NORMAL" />
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* <constant name="ALT" />
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* <constant name="CTRL" />
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* <constant name="SHIFT" />
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* </type>
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* </constants>
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*/
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WXJS_BEGIN_CONSTANT_MAP(AcceleratorEntry)
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WXJS_CONSTANT(wxACCEL_, NORMAL)
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WXJS_CONSTANT(wxACCEL_, ALT)
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WXJS_CONSTANT(wxACCEL_, CTRL)
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WXJS_CONSTANT(wxACCEL_, SHIFT)
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WXJS_END_CONSTANT_MAP()
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bool AcceleratorEntry::GetProperty(wxAcceleratorEntry *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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switch (id)
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{
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case P_FLAG:
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*vp = ToJS(cx, p->GetFlags());
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break;
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case P_KEYCODE:
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*vp = ToJS(cx, p->GetKeyCode());
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break;
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case P_COMMAND:
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*vp = ToJS(cx, p->GetCommand());
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break;
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}
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return true;
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}
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bool AcceleratorEntry::SetProperty(wxAcceleratorEntry *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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switch(id)
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{
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case P_FLAG:
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{
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int flag;
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if ( FromJS(cx, *vp, flag) )
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p->Set(flag, p->GetKeyCode(), p->GetCommand());
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break;
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}
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case P_KEYCODE:
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{
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int keycode;
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if ( FromJS(cx, *vp, keycode) )
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p->Set(p->GetFlags(), keycode, p->GetCommand());
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break;
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}
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case P_COMMAND:
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{
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int command;
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if ( FromJS(cx, *vp, command) )
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p->Set(p->GetFlags(), p->GetKeyCode(), command);
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break;
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}
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}
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return true;
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}
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/***
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* <ctor>
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* <function />
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* <function>
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* <arg name="Flags" type="Integer" default="0">
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* Indicates which modifier key is pressed. See @wxAcceleratorEntry#constants
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* for the possible values.
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* </arg>
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* <arg name="Keycode" type="Integer" default="0">
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* The keycode. See @wxKeyCode
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* </arg>
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* <arg name="Command" type="Integer" default="0">
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* The menu or command id.
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* </arg>
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* </function>
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* <desc>
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* Constructs a new wxAcceleratorEntry object.
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* </desc>
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* </ctor>
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*/
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wxAcceleratorEntry* AcceleratorEntry::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
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{
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int flag = 0;
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int key = 0;
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int id = 0;
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if ( argc == 0 )
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return new wxAcceleratorEntry();
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if ( argc > 3 )
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argc = 3;
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switch(argc)
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{
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case 3:
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if ( ! FromJS(cx, argv[2], id) )
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break;
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// Walk through
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case 2:
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if ( ! FromJS(cx, argv[1], key) )
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break;
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// Walk through
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case 1:
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if ( ! FromJS(cx, argv[0], flag) )
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break;
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// Walk through
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default:
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{
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return new wxAcceleratorEntry(flag, key, id);
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}
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}
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return NULL;
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}
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WXJS_BEGIN_METHOD_MAP(AcceleratorEntry)
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WXJS_METHOD("set", set, 0)
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WXJS_END_METHOD_MAP()
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/***
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* <method name="set">
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* <function>
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* <arg name="Flags" type="Integer">
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* Indicates which modifier key is pressed. See @wxAcceleratorEntry#constants
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* for the possible values.
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* </arg>
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* <arg name="Keycode" type="Integer" default="0">
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* The keycode. See @wxKeyCode
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* </arg>
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* <arg name="Command" type="Integer" default="0">
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* The menu or command id.
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* </arg>
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* </function>
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* <desc>
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* See @wxAcceleratorEntry#ctor for the explanation of the arguments.
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* </desc>
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* </method>
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*/
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JSBool AcceleratorEntry::set(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
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{
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if ( argc > 3 )
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argc = 3;
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wxAcceleratorEntry *p = GetPrivate(cx, obj);
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int flag = p->GetFlags();
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int key = p->GetKeyCode();
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int id = p->GetCommand();
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switch(argc)
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{
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case 3:
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if ( ! FromJS(cx, argv[2], id) )
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break;
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// Walk through
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case 2:
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if ( ! FromJS(cx, argv[1], key) )
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break;
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// Walk through
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case 1:
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if ( ! FromJS(cx, argv[0], flag) )
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break;
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// Walk through
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default:
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{
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p->Set(flag, key, id);
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return JS_TRUE;
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}
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}
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return JS_FALSE;
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}
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