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https://gitea.wildfiregames.com/0ad/0ad
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352 lines
9.2 KiB
C++
352 lines
9.2 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - choice.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: choice.cpp 810 2007-07-13 20:07:05Z fbraem $
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*/
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#include <wx/wx.h>
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#include "../../common/main.h"
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#include "../../common/index.h"
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#include "../../ext/wxjs_ext.h"
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#include "../event/jsevent.h"
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#include "../event/command.h"
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#include "window.h"
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#include "choice.h"
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#include "item.h"
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#include "../misc/size.h"
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#include "../misc/validate.h"
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#include "../errors.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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/***
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* <file>control/choice</file>
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* <module>gui</module>
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* <class name="wxChoice" prototype="@wxControlWithItems">
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* A choice item is used to select one of a list of strings.
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* Unlike a listbox, only the selection is visible until the
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* user pulls down the menu of choices. An example:
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* <pre><code class="whjs">
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* var items = new Array();
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* items[0] = "Opel";
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* items[1] = "Ford";
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* items[2] = "BMW";
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* // dlg is a wxDialog
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* var choice = new wxChoice(dlg, -1, wxDefaultPosition, wxDefaultSize, items);
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* </code></pre>
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* </class>
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*/
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WXJS_INIT_CLASS(Choice, "wxChoice", 2)
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void Choice::InitClass(JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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JSObject* WXUNUSED(proto))
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{
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ChoiceEventHandler::InitConnectEventMap();
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}
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/***
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* <properties>
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* <property name="columns" type="Integer">
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* Gets/Sets the number of columns
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* </property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(Choice)
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WXJS_PROPERTY(P_COLUMNS, "columns")
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WXJS_END_PROPERTY_MAP()
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bool Choice::GetProperty(wxChoice *p,
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JSContext *cx,
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JSObject* WXUNUSED(obj),
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int id,
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jsval *vp)
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{
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switch (id)
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{
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case P_COLUMNS:
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*vp = ToJS(cx, p->GetColumns());
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break;
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}
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return true;
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}
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bool Choice::SetProperty(wxChoice *p,
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JSContext *cx,
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JSObject* WXUNUSED(obj),
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int id,
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jsval *vp)
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{
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switch (id)
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{
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case P_COLUMNS:
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{
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int columns;
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if ( FromJS(cx, *vp, columns) )
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p->SetColumns(columns);
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break;
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}
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}
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return true;
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}
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bool Choice::AddProperty(wxChoice *p,
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JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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const wxString &prop,
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jsval* WXUNUSED(vp))
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{
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if ( WindowEventHandler::ConnectEvent(p, prop, true) )
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return true;
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ChoiceEventHandler::ConnectEvent(p, prop, true);
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return true;
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}
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bool Choice::DeleteProperty(wxChoice *p,
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JSContext* WXUNUSED(cx),
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JSObject* WXUNUSED(obj),
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const wxString &prop)
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{
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if ( WindowEventHandler::ConnectEvent(p, prop, false) )
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return true;
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ChoiceEventHandler::ConnectEvent(p, prop, false);
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return true;
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}
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/***
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* <ctor>
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* <function />
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* <function>
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* <arg name="Parent" type="@wxWindow">
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* The parent of the control
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* </arg>
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* <arg name="Id" type="Integer">
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* An window identifier. Use -1 when you don't need it.
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* </arg>
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* <arg name="Position" type="@wxPoint" default="wxDefaultPosition">
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* The position of the choice control on the given parent.
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* </arg>
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* <arg name="Size" type="@wxSize" default="wxDefaultSize">
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* The size of the choice control.
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* </arg>
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* <arg name="Items" type="Array" default="null">
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* An array of Strings to initialize the control.
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* </arg>
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* <arg name="Style" type="Integer" default="0">
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* The style of the control
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* </arg>
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* <arg name="Validator" type="@wxValidator" default="null">
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* A validator
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* </arg>
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* </function>
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* <desc>
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* Constructs a new wxChoice object.
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* </desc>
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* </ctor>
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*/
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wxChoice* Choice::Construct(JSContext *cx,
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JSObject *obj,
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uintN argc,
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jsval *argv,
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bool WXUNUSED(constructing))
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{
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wxChoice *p = new wxChoice();
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SetPrivate(cx, obj, p);
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if ( argc > 0 )
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{
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jsval rval;
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if ( ! create(cx, obj, argc, argv, &rval) )
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return NULL;
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}
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return p;
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}
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WXJS_BEGIN_METHOD_MAP(Choice)
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WXJS_METHOD("create", create, 2)
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WXJS_END_METHOD_MAP()
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/***
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* <method name="create">
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* <function returns="Boolean">
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* <arg name="Parent" type="@wxWindow">
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* The parent of the control
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* </arg>
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* <arg name="Id" type="Integer">
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* An window identifier. Use -1 when you don't need it.
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* </arg>
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* <arg name="Position" type="@wxPoint" default="wxDefaultPosition">
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* The position of the choice control on the given parent.
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* </arg>
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* <arg name="Size" type="@wxSize" default="wxDefaultSize">
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* The size of the choice control.
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* </arg>
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* <arg name="Items" type="Array" default="null">
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* An array of Strings to initialize the control.
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* </arg>
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* <arg name="Style" type="Integer" default="0">
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* The style of the control
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* </arg>
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* <arg name="Validator" type="@wxValidator" default="null">
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* A validator
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* </arg>
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* </function>
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* <desc>
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* Creates a wxChoice
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* </desc>
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* </method>
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*/
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JSBool Choice::create(JSContext *cx,
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JSObject *obj,
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uintN argc,
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jsval *argv,
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jsval *rval)
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{
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wxChoice *p = GetPrivate(cx, obj);
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*rval = JSVAL_FALSE;
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const wxPoint *pt = &wxDefaultPosition;
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const wxSize *size = &wxDefaultSize;
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int style = 0;
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StringsPtr items;
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const wxValidator *val = &wxDefaultValidator;
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if ( argc > 7 )
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argc = 7;
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switch(argc)
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{
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case 7:
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val = Validator::GetPrivate(cx, argv[6]);
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if ( val == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 7, "wxValidator");
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return JS_FALSE;
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}
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case 6:
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if ( ! FromJS(cx, argv[5], style) )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 6, "Integer");
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return JS_FALSE;
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}
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// Fall through
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case 5:
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if ( ! FromJS(cx, argv[4], items) )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 5, "Array");
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return JS_FALSE;
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}
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case 4:
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size = Size::GetPrivate(cx, argv[3]);
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if ( size == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 4, "wxSize");
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return JS_FALSE;
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}
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// Fall through
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case 3:
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pt = wxjs::ext::GetPoint(cx, argv[2]);
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if ( pt == NULL )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 3, "wxPoint");
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return JS_FALSE;
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}
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// Fall through
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default:
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int id;
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if ( ! FromJS(cx, argv[1], id) )
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{
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JS_ReportError(cx, WXJS_INVALID_ARG_TYPE, 2, "Integer");
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return JS_FALSE;
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}
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wxWindow *parent = Window::GetPrivate(cx, argv[0]);
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if ( parent == NULL )
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{
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JS_ReportError(cx, WXJS_NO_PARENT_ERROR, GetClass()->name);
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return JS_FALSE;
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}
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JavaScriptClientData *clntParent =
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dynamic_cast<JavaScriptClientData *>(parent->GetClientObject());
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if ( clntParent == NULL )
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{
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JS_ReportError(cx, WXJS_NO_PARENT_ERROR, GetClass()->name);
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return JS_FALSE;
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}
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JS_SetParent(cx, obj, clntParent->GetObject());
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if ( p->Create(parent, id, *pt, *size,
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items.GetCount(), items.GetStrings(), style, *val) )
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{
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*rval = JSVAL_TRUE;
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p->SetClientObject(new JavaScriptClientData(cx, obj, true, false));
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}
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}
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return JS_TRUE;
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}
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/***
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* <events>
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* <event name="onChoice">
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* Called when an item is selected. The type of the argument that your handler receives
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* is @wxCommandEvent.
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* </event>
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* </events>
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*/
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WXJS_INIT_EVENT_MAP(wxChoice)
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const wxString WXJS_CHOICE_EVENT = wxT("onChoice");
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void ChoiceEventHandler::OnChoice(wxCommandEvent &event)
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{
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PrivCommandEvent::Fire<CommandEvent>(event, WXJS_CHOICE_EVENT);
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}
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void ChoiceEventHandler::ConnectChoice(wxChoice *p, bool connect)
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{
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if ( connect )
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{
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p->Connect(wxEVT_COMMAND_CHOICE_SELECTED,
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wxCommandEventHandler(ChoiceEventHandler::OnChoice));
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}
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else
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{
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p->Disconnect(wxEVT_COMMAND_CHOICE_SELECTED,
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wxCommandEventHandler(ChoiceEventHandler::OnChoice));
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}
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}
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void ChoiceEventHandler::InitConnectEventMap()
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{
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AddConnector(WXJS_CHOICE_EVENT, ConnectChoice);
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}
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