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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_OBJECTSETTINGS
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#define INCLUDED_OBJECTSETTINGS
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#include <vector>
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#include "ScenarioEditor/Tools/Common/MiscState.h"
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class ScriptInterface;
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namespace AtlasMessage
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{
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struct sObjectSettings;
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}
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// This class is now just an interface to the JS Atlas.State.objectSettings,
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// for old C++ code that hasn't been ported to JS yet.
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class ObjectSettings
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{
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public:
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ObjectSettings(Observable<std::vector<AtlasMessage::ObjectID> >& selectedObjects, ScriptInterface& scriptInterface);
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void Init(int view);
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void SetPlayerID(int playerID);
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// Constructs new sObjectSettings object from settings
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AtlasMessage::sObjectSettings GetSettings() const;
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void NotifyObservers();
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private:
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ScriptInterface& m_ScriptInterface;
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// Observe changes to unit selection
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ObservableScopedConnection m_Conn;
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void OnSelectionChange(const std::vector<AtlasMessage::ObjectID>& selection);
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};
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#endif // INCLUDED_OBJECTSETTINGS
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