0ad/source/tools/atlas/AtlasUI/ActorViewer/ActorViewer.h
Ykkrosh 34d0f012e8 # Converted Atlas's object-settings UI into JavaScript.
(Note: This breaks the Actor Viewer, hopefully temporarily.)

This was SVN commit r6932.
2009-06-26 22:43:49 +00:00

64 lines
2 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Windows/AtlasWindow.h"
#include "GameInterface/Messages.h"
#include "General/Observable.h"
#include "ScenarioEditor/Tools/Common/ObjectSettings.h"
#include "wx/treectrl.h"
class wxTreeCtrl;
class wxTreeEvent;
class ScriptInterface;
class ActorViewer : public wxFrame
{
public:
ActorViewer(wxWindow* parent, ScriptInterface& scriptInterface);
private:
void SetActorView(bool flushCache = false);
void OnClose(wxCloseEvent& event);
void OnTreeSelection(wxTreeEvent& event);
void OnAnimationSelection(wxCommandEvent& event);
void OnSpeedButton(wxCommandEvent& event);
void OnEditButton(wxCommandEvent& event);
void OnToggleButton(wxCommandEvent& event);
void OnBackgroundButton(wxCommandEvent& event);
void OnActorEdited();
ObservableScopedConnections m_ActorConns;
wxTreeCtrl* m_TreeCtrl;
wxComboBox* m_AnimationBox;
wxString m_CurrentActor;
float m_CurrentSpeed;
ScriptInterface& m_ScriptInterface;
Observable<std::vector<AtlasMessage::ObjectID> > m_ObjectSelection;
ObjectSettings m_ObjectSettings;
wxColour m_BackgroundColour;
bool m_ToggledWireframe, m_ToggledWalking, m_ToggledGround, m_ToggledShadows, m_ToggledStats;
Observable<AtlasMessage::sEnvironmentSettings> m_EnvironmentSettings;
ObservableScopedConnection m_EnvConn;
DECLARE_EVENT_TABLE();
};