0ad/source/ps/GameSetup
janwas 4059826759 when mounting a mod, don't attempt to create the directories (it's reasonable to assume the mod must exist, there is no value in creating a dummy mod directory - unlike the screenshots/logs etc. mounts)
this fixes write errors because mods/internal doesn't exist in public
SVN checkouts and the default mount logic tries to mount internal anyway
(and now just fails that operation silently)
fixes #458

This was SVN commit r7375.
2010-03-20 18:12:48 +00:00
..
tests Add GPL header 2009-04-18 17:00:33 +00:00
Atlas.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Atlas.h Add/rename header guards 2010-02-17 23:21:49 +00:00
CmdLineArgs.cpp Add GPL header 2009-04-18 17:00:33 +00:00
CmdLineArgs.h Add GPL header 2009-04-18 17:00:33 +00:00
Config.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
Config.h Add/rename header guards 2010-02-17 23:21:49 +00:00
GameSetup.cpp when mounting a mod, don't attempt to create the directories (it's reasonable to assume the mod must exist, there is no value in creating a dummy mod directory - unlike the screenshots/logs etc. mounts) 2010-03-20 18:12:48 +00:00
GameSetup.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Paths.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
Paths.h Set svn:eol-style=native 2010-01-07 17:42:56 +00:00