0ad/source/lib/sysdep/os/win/whrt/whrt.cpp
janwas 1861448e6c needed to split lib into separate headers and source files, which requires lots of drudgery to specify paths for each include filename (no longer relying on same-directory lookups)
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)

This was SVN commit r7340.
2010-03-01 14:52:58 +00:00

324 lines
10 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Windows High Resolution Timer
*/
#include "precompiled.h"
#include "lib/sysdep/os/win/whrt/whrt.h"
#include <process.h> // _beginthreadex
#include "lib/sysdep/cpu.h"
#include "lib/sysdep/os/win/win.h"
#include "lib/sysdep/os/win/winit.h"
#include "lib/sysdep/acpi.h"
#include "lib/adts.h"
#include "lib/bits.h"
#include "lib/sysdep/os/win/whrt/counter.h"
WINIT_REGISTER_EARLY_INIT2(whrt_Init); // wutil -> whrt -> wtime
WINIT_REGISTER_LATE_SHUTDOWN(whrt_Shutdown);
namespace ERR
{
const LibError WHRT_COUNTER_UNSAFE = 140000;
}
//-----------------------------------------------------------------------------
// choose best available safe counter
// (moved into a separate function to simplify error handling)
static inline LibError ActivateCounter(ICounter* counter)
{
RETURN_ERR(counter->Activate());
if(!counter->IsSafe())
return ERR::WHRT_COUNTER_UNSAFE; // NOWARN (happens often)
return INFO::OK;
}
/**
* @return the newly created and unique instance of the next best counter
* that is deemed safe, or 0 if all have already been created.
**/
static ICounter* GetNextBestSafeCounter()
{
for(;;)
{
static size_t nextCounterId = 0;
ICounter* counter = CreateCounter(nextCounterId++);
if(!counter)
return 0; // tried all, none were safe
LibError err = ActivateCounter(counter);
if(err == INFO::OK)
{
debug_printf(L"HRT| using name=%ls freq=%f\n", counter->Name(), counter->NominalFrequency());
return counter; // found a safe counter
}
else
{
wchar_t buf[100];
debug_printf(L"HRT| activating %ls failed: %ls\n", counter->Name(), error_description_r(err, buf, ARRAY_SIZE(buf)));
DestroyCounter(counter);
}
}
}
//-----------------------------------------------------------------------------
// counter that drives the timer
static ICounter* counter;
// (these counter properties are cached for efficiency and convenience:)
static double nominalFrequency;
static double resolution;
static size_t counterBits;
static u64 counterMask;
static void InitCounter()
{
// we used to support switching counters at runtime, but that's
// unnecessarily complex. it need and should only be done once.
debug_assert(counter == 0);
counter = GetNextBestSafeCounter();
debug_assert(counter != 0);
nominalFrequency = counter->NominalFrequency();
resolution = counter->Resolution();
counterBits = counter->CounterBits();
debug_printf(L"HRT| counter=%ls freq=%g res=%g bits=%d\n", counter->Name(), nominalFrequency, resolution, counterBits);
// sanity checks
debug_assert(nominalFrequency >= 500.0-DBL_EPSILON);
debug_assert(resolution <= 2e-3);
debug_assert(8 <= counterBits && counterBits <= 64);
counterMask = bit_mask<u64>(counterBits);
}
static void ShutdownCounter()
{
DestroyCounter(counter);
}
static inline u64 Counter()
{
return counter->Counter();
}
/**
* @return difference [ticks], taking rollover into account.
* (time-critical, so it's not called through ICounter.)
**/
static inline u64 CounterDelta(u64 oldCounter, u64 newCounter)
{
return (newCounter - oldCounter) & counterMask;
}
double whrt_Resolution()
{
debug_assert(resolution != 0.0);
return resolution;
}
//-----------------------------------------------------------------------------
// timer state
// we're not going to bother calibrating the counter (i.e. measuring its
// current frequency by means of a second timer). rationale:
// - all counters except the TSC are stable and run at fixed frequencies;
// - it's not clear that any other HRT or the tick count would be useful
// as a stable time reference (if it were, we should be using it instead);
// - calibration would complicate the code (we'd have to make sure the
// secondary counter is safe and can co-exist with the primary).
/**
* stores all timer state shared between readers and the update thread.
* (must be POD because it's used before static ctors run.)
**/
struct TimerState
{
// value of the counter at last update.
u64 counter;
// total elapsed time [seconds] since first update.
// converted from tick deltas with the *then current* frequency
// (this enables calibration, which is currently not implemented,
// but leaving open the possibility costs nothing)
double time;
};
// how do we detect when the old TimerState is no longer in use and can be
// freed? we use two static instances (avoids dynamic allocation headaches)
// and swap between them ('double-buffering'). it is assumed that all
// entered critical sections (the latching of TimerState fields) will have
// been exited before the next update comes around; if not, TimerState.time
// changes, the critical section notices and re-reads the new values.
static TimerState timerStates[2];
// note: exchanging pointers is easier than XORing an index.
static TimerState* volatile ts = &timerStates[0];
static TimerState* volatile ts2 = &timerStates[1];
static void UpdateTimerState()
{
// how can we synchronize readers and the update thread? locks are
// preferably avoided since they're dangerous and can be slow. what we
// need to ensure is that TimerState doesn't change while another thread is
// accessing it. the first step is to linearize the update, i.e. have it
// appear to happen in an instant (done by building a new TimerState and
// having it go live by switching pointers). all that remains is to make
// reads of the state variables consistent, done by latching them all and
// retrying if an update came in the middle of this.
const u64 counter = Counter();
const u64 deltaTicks = CounterDelta(ts->counter, counter);
ts2->counter = counter;
ts2->time = ts->time + deltaTicks/nominalFrequency;
ts = (TimerState*)InterlockedExchangePointer((volatile PVOID*)&ts2, ts);
}
double whrt_Time()
{
retry:
// latch timer state (counter and time must be from the same update)
const double time = ts->time;
const u64 counter = ts->counter;
// ts changed after reading time. note: don't compare counter because
// it _might_ have the same value after two updates.
if(time != ts->time)
goto retry;
const u64 deltaTicks = CounterDelta(counter, Counter());
return (time + deltaTicks/nominalFrequency);
}
//-----------------------------------------------------------------------------
// update thread
// note: we used to discipline the HRT timestamp to the system time, so it
// was advantageous to trigger updates via WinMM event (thus reducing
// instances where we're called in the middle of a scheduler tick).
// since that's no longer relevant, we prefer using a thread, because that
// avoids the dependency on WinMM and its lengthy startup time.
// rationale: (+ and - are reasons for longer and shorter lengths)
// + minimize CPU usage
// + ensure all threads currently using TimerState return from those
// functions before the next interval
// - avoid more than 1 counter rollover per interval (InitUpdateThread makes
// sure our interval is shorter than the current counter's rollover rate)
static const DWORD UPDATE_INTERVAL_MS = 1000;
static HANDLE hExitEvent;
static HANDLE hUpdateThread;
static unsigned __stdcall UpdateThread(void* UNUSED(data))
{
debug_SetThreadName("whrt_UpdateThread");
for(;;)
{
const DWORD ret = WaitForSingleObject(hExitEvent, UPDATE_INTERVAL_MS);
// owner terminated or wait failed or exit event signaled - exit thread
if(ret != WAIT_TIMEOUT)
break;
UpdateTimerState();
}
return 0;
}
static inline LibError InitUpdateThread()
{
// make sure our interval isn't too long
// (counterBits can be 64 => Bit() would overflow => calculate period/2)
const double period_2 = Bit<u64>(counterBits-1) / nominalFrequency;
const size_t rolloversPerInterval = size_t(UPDATE_INTERVAL_MS / cpu_i64FromDouble(period_2*2.0*1000.0));
debug_assert(rolloversPerInterval <= 1);
hExitEvent = CreateEvent(0, TRUE, FALSE, 0); // manual reset, initially false
if(hExitEvent == INVALID_HANDLE_VALUE)
WARN_RETURN(ERR::LIMIT);
hUpdateThread = (HANDLE)_beginthreadex(0, 0, UpdateThread, 0, 0, 0);
if(!hUpdateThread)
WARN_RETURN(ERR::LIMIT);
return INFO::OK;
}
static inline void ShutdownUpdateThread()
{
// signal thread
BOOL ok = SetEvent(hExitEvent);
WARN_IF_FALSE(ok);
// the nice way is to wait for it to exit
if(WaitForSingleObject(hUpdateThread, 100) != WAIT_OBJECT_0)
TerminateThread(hUpdateThread, 0); // forcibly exit (dangerous)
CloseHandle(hExitEvent);
CloseHandle(hUpdateThread);
}
//-----------------------------------------------------------------------------
static LibError whrt_Init()
{
// note: several counter implementations use acpi.cpp. if a counter is
// deemed unsafe, it is shut down, which releases the (possibly only)
// reference to the ACPI module. unloading and reloading it after trying
// each counter would be a waste of time, so we grab a reference here.
(void)acpi_Init();
InitCounter();
// latch initial counter value so that timer starts at 0
ts->counter = Counter(); // must come before UpdateTimerState
UpdateTimerState(); // must come before InitUpdateThread to avoid race
RETURN_ERR(InitUpdateThread());
return INFO::OK;
}
static LibError whrt_Shutdown()
{
ShutdownUpdateThread();
ShutdownCounter();
acpi_Shutdown();
return INFO::OK;
}