mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 22:03:56 -07:00
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires rebuild of workspace) (unfortunately copying history fails to "502 bad gateway"; had to delete old + add new independently) This was SVN commit r7340.
165 lines
5.6 KiB
C++
165 lines
5.6 KiB
C++
/* Copyright (c) 2010 Wildfire Games
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining
|
|
* a copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/*
|
|
* routines specific to IA-32
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "lib/sysdep/arch/ia32/ia32.h"
|
|
|
|
#include "lib/sysdep/cpu.h"
|
|
#include "lib/sysdep/arch/ia32/ia32_asm.h"
|
|
|
|
|
|
static const size_t maxInstructionLength = 15; // IA-32 limitation
|
|
|
|
static bool IsCall(void* ret_addr, void*& target)
|
|
{
|
|
target = 0; // (not always possible to determine)
|
|
|
|
// points to end of the CALL instruction (which is of unknown length)
|
|
const u8* c = (const u8*)ret_addr;
|
|
// this would allow for avoiding exceptions when accessing ret_addr
|
|
// close to the beginning of the code segment. it's not currently set
|
|
// because this is really unlikely and not worth the trouble.
|
|
const size_t len = maxInstructionLength;
|
|
|
|
// (most frequent cases first to reduce stack walk overhead:)
|
|
|
|
// CALL rel32 (E8 cd)
|
|
if(len >= 5 && c[-5] == 0xE8)
|
|
{
|
|
i32 offset;
|
|
memcpy(&offset, c-sizeof(offset), sizeof(offset));
|
|
target = (void*)(intptr_t(ret_addr) + intptr_t(offset));
|
|
return true;
|
|
}
|
|
|
|
// CALL r32 => FF D0-D7
|
|
if(len >= 2 && c[-2] == 0xFF && (c[-1] & 0xF8) == 0xD0)
|
|
return true;
|
|
|
|
// CALL [r32 + disp8] => FF 50-57(!54) disp8
|
|
if(len >= 3 && c[-3] == 0xFF && (c[-2] & 0xF8) == 0x50 && c[-2] != 0x54)
|
|
return true;
|
|
|
|
// CALL [disp32] => FF 15 disp32
|
|
if(len >= 6 && c[-6] == 0xFF && c[-5] == 0x15)
|
|
{
|
|
void** addr_of_target;
|
|
memcpy(&addr_of_target, c-sizeof(addr_of_target), sizeof(addr_of_target));
|
|
target = *addr_of_target;
|
|
// there are no meaningful checks we can perform: we're called from
|
|
// the stack trace code, so ring0 addresses may be legit.
|
|
// even if the pointer is 0, it's better to pass its value on
|
|
// (may help in tracking down memory corruption)
|
|
return true;
|
|
}
|
|
|
|
// CALL [r32 + r32*s] => FF 14 SIB
|
|
if(len >= 3 && c[-3] == 0xFF && c[-2] == 0x14)
|
|
return true;
|
|
// CALL [r32] => FF 00-3F(!14/15)
|
|
if(len >= 2 && c[-2] == 0xFF && c[-1] < 0x40 && c[-1] != 0x14 && c[-1] != 0x15)
|
|
return true;
|
|
// CALL [r32 + r32*s + disp8] => FF 54 SIB disp8
|
|
if(len >= 4 && c[-4] == 0xFF && c[-3] == 0x54)
|
|
return true;
|
|
// CALL [r32 + r32*s + disp32] => FF 94 SIB disp32
|
|
if(len >= 7 && c[-7] == 0xFF && c[-6] == 0x94)
|
|
return true;
|
|
// CALL [r32 + disp32] => FF 90-97(!94) disp32
|
|
if(len >= 6 && c[-6] == 0xFF && (c[-5] & 0xF8) == 0x90 && c[-5] != 0x94)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
LibError ia32_GetCallTarget(void* ret_addr, void*& target)
|
|
{
|
|
if(IsCall(ret_addr, target))
|
|
{
|
|
// follow the incremental linker's jump tables
|
|
const u8* c = (const u8*)target;
|
|
if(c && c[0] == 0xE9)
|
|
{
|
|
i32 offset;
|
|
memcpy(&offset, c+1, sizeof(offset));
|
|
target = (void*)(intptr_t(c)+5 + intptr_t(offset));
|
|
}
|
|
|
|
return INFO::OK;
|
|
}
|
|
|
|
const u8* const instructionWindow = (const u8*)ret_addr - maxInstructionLength;
|
|
if(memchr(instructionWindow, 0xCC, maxInstructionLength))
|
|
return ERR::AGAIN; // NOWARN (debugger has inserted a breakpoint)
|
|
|
|
// this shouldn't normally be reached but might happen if the
|
|
// call stack is corrupted. note that we mustn't warn, because
|
|
// this routine is already called from the stack dump chain.
|
|
debug_break();
|
|
return ERR::CPU_UNKNOWN_OPCODE; // NOWARN (see above)
|
|
}
|
|
|
|
|
|
void cpu_ConfigureFloatingPoint()
|
|
{
|
|
// no longer set 24 bit (float) precision by default: for
|
|
// very long game uptimes (> 1 day; e.g. dedicated server),
|
|
// we need full precision when calculating the time.
|
|
// if there's a spot where we want to speed up divides|sqrts,
|
|
// we can temporarily change precision there.
|
|
//ia32_asm_control87(IA32_PC_24, IA32_MCW_PC);
|
|
|
|
// to help catch bugs, enable as many floating-point exceptions as
|
|
// possible. unfortunately SpiderMonkey triggers all of them.
|
|
// note: passing a flag *disables* that exception.
|
|
ia32_asm_control87(IA32_EM_ZERODIVIDE|IA32_EM_INVALID|IA32_EM_DENORMAL|IA32_EM_OVERFLOW|IA32_EM_UNDERFLOW|IA32_EM_INEXACT, IA32_MCW_EM);
|
|
|
|
// no longer round toward zero (truncate). changing this setting
|
|
// resulted in much faster float->int casts, because the compiler
|
|
// could be told (via /QIfist) to use FISTP while still truncating
|
|
// the result as required by ANSI C. however, FPU calculation
|
|
// results were changed significantly, so it had to be disabled.
|
|
//ia32_asm_control87(IA32_RC_CHOP, IA32_MCW_RC);
|
|
}
|
|
|
|
|
|
void cpu_AtomicAdd(volatile intptr_t* location, intptr_t increment)
|
|
{
|
|
ia32_asm_AtomicAdd(location, increment);
|
|
}
|
|
|
|
|
|
bool cpu_CAS(volatile uintptr_t* location, uintptr_t expected, uintptr_t new_value)
|
|
{
|
|
return ia32_asm_CAS(location, expected, new_value);
|
|
}
|
|
|
|
|
|
void* cpu_memcpy(void* RESTRICT dst, const void* RESTRICT src, size_t size)
|
|
{
|
|
return memcpy(dst, src, size);
|
|
}
|