0ad/source/lib/file/common/real_directory.h
janwas 1861448e6c needed to split lib into separate headers and source files, which requires lots of drudgery to specify paths for each include filename (no longer relying on same-directory lookups)
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)

This was SVN commit r7340.
2010-03-01 14:52:58 +00:00

80 lines
2.5 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INCLUDED_REAL_DIRECTORY
#define INCLUDED_REAL_DIRECTORY
#include "lib/file/common/file_loader.h"
#include "lib/sysdep/dir_watch.h"
class RealDirectory : public IFileLoader
{
public:
RealDirectory(const fs::wpath& path, size_t priority, size_t flags);
const fs::wpath& Path() const
{
return m_path;
}
size_t Priority() const
{
return m_priority;
}
size_t Flags() const
{
return m_flags;
}
// IFileLoader
virtual size_t Precedence() const;
virtual wchar_t LocationCode() const;
virtual LibError Load(const std::wstring& name, const shared_ptr<u8>& buf, size_t size) const;
LibError Store(const std::wstring& name, const shared_ptr<u8>& fileContents, size_t size);
void Watch();
private:
RealDirectory(const RealDirectory& rhs); // noncopyable due to const members
RealDirectory& operator=(const RealDirectory& rhs);
// note: paths are relative to the root directory, so storing the
// entire path instead of just the portion relative to the mount point
// is not all too wasteful.
const fs::wpath m_path;
const size_t m_priority;
const size_t m_flags;
// note: watches are needed in each directory because some APIs
// (e.g. FAM) cannot watch entire trees with one call.
PDirWatch m_watch;
};
typedef shared_ptr<RealDirectory> PRealDirectory;
extern PRealDirectory CreateRealSubdirectory(const PRealDirectory& realDirectory, const std::wstring& subdirectoryName);
#endif // #ifndef INCLUDED_REAL_DIRECTORY