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Display construction costs in tooltips. Stop buildings leaving corpses. Add debug info option to GUI. This was SVN commit r7352.
64 lines
1.8 KiB
JavaScript
64 lines
1.8 KiB
JavaScript
Engine.LoadComponentScript("interfaces/Attack.js");
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Engine.LoadComponentScript("interfaces/Builder.js");
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Engine.LoadComponentScript("interfaces/DamageReceiver.js");
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Engine.LoadComponentScript("interfaces/Foundation.js");
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Engine.LoadComponentScript("interfaces/Health.js");
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Engine.LoadComponentScript("interfaces/ResourceGatherer.js");
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Engine.LoadComponentScript("interfaces/ResourceSupply.js");
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Engine.LoadComponentScript("GuiInterface.js");
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var cmp = ConstructComponent(SYSTEM_ENTITY, "GuiInterface");
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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GetNumPlayers: function() { return 2; },
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GetPlayerByID: function(id) { TS_ASSERT(id === 0 || id === 1); return 100+id; }
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});
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AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
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GetCurrentTemplateName: function(ent) { return "example"; },
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GetTemplate: function(name) { return ""; },
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});
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AddMock(100, IID_Player, {
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GetPopulationCount: function() { return 10; },
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GetPopulationLimit: function() { return 20; },
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GetResourceCounts: function() { return { "food": 100 }; }
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});
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AddMock(101, IID_Player, {
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GetPopulationCount: function() { return 40; },
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GetPopulationLimit: function() { return 30; },
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GetResourceCounts: function() { return { "food": 200 }; }
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});
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TS_ASSERT_UNEVAL_EQUALS(cmp.GetSimulationState(), {
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players: [{popCount:10, popLimit:20, resourceCounts:{food:100}}, {popCount:40, popLimit:30, resourceCounts:{food:200}}]
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});
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AddMock(10, IID_Position, {
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GetPosition: function() {
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return {x:1, y:2, z:3};
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}
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});
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AddMock(10, IID_Health, {
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GetHitpoints: function() { return 50; },
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GetMaxHitpoints: function() { return 60; },
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});
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AddMock(10, IID_Builder, {
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GetEntitiesList: function() {
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return ["test1", "test2"];
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}
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});
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var state = cmp.GetEntityState(-1, 10);
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TS_ASSERT_UNEVAL_EQUALS(state, {
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template: "example",
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position: {x:1, y:2, z:3},
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hitpoints: 50,
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maxHitpoints: 60,
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buildEntities: ["test1", "test2"]
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});
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