0ad/source/simulation2
wraitii 939002f0dc RangeManager: Grid for 2D array, enum cleanups.
Range manager has several `std::vector` for fixed-size arrays and 2D
grids. By using proper data structures, the code readability is
improved.
This also moves around the LosVisibility enum.

Comments by: Stan`, nani
Differential Revision: https://code.wildfiregames.com/D2770
This was SVN commit r23769.
2020-06-13 09:05:40 +00:00
..
components RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
scripting Improve the warning message for FromJSValue<CColor> when trying to convert a non-object to CColor. 2020-06-01 16:09:28 +00:00
serialization RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
system Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127. 2020-01-15 16:00:37 +00:00
tests RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13 2019-09-26 12:09:19 +00:00
Simulation2.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
TypeList.h Add a C++ interface for CCmpAttack. 2020-04-21 21:44:05 +00:00