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tests
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# Delete a lot of obsolete simulation code.
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2010-05-20 18:09:23 +00:00 |
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CCmpCommandQueue.cpp
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
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CCmpFootprint.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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CCmpMinimap.cpp
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Fix use of 'undefined' sound group on death.
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2010-05-09 13:56:06 +00:00 |
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CCmpMotionBall.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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CCmpObstruction.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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CCmpObstructionManager.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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CCmpOwnership.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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CCmpPathfinder.cpp
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Fix fixed overflow when pathfinding across smallish maps
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2010-05-03 19:12:42 +00:00 |
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CCmpPosition.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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CCmpProjectileManager.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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CCmpSelectable.cpp
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# Use the footprint shape when rendering unit selection outlines
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2010-04-23 16:57:18 +00:00 |
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CCmpSoundManager.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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CCmpStatusBars.cpp
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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CCmpTemplateManager.cpp
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Fix OOS errors when placing buildings.
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2010-05-22 23:02:07 +00:00 |
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CCmpTerrain.cpp
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# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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2010-04-29 23:36:05 +00:00 |
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CCmpTest.cpp
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
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CCmpUnitMotion.cpp
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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CCmpVisualActor.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpCommandQueue.cpp
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
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ICmpCommandQueue.h
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
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ICmpFootprint.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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ICmpFootprint.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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ICmpGuiInterface.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpGuiInterface.h
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpMinimap.h
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpObstruction.cpp
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
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ICmpObstruction.h
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# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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2010-04-29 23:36:05 +00:00 |
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ICmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpObstructionManager.h
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# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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2010-04-29 23:36:05 +00:00 |
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ICmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpOwnership.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpPathfinder.h
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# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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2010-04-29 23:36:05 +00:00 |
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ICmpPlayer.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpPlayer.h
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpPlayerManager.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpPlayerManager.h
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpPosition.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpPosition.h
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# Use the footprint shape when rendering unit selection outlines
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2010-04-23 16:57:18 +00:00 |
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ICmpProjectileManager.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpProjectileManager.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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ICmpStatusBars.cpp
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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ICmpStatusBars.h
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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ICmpTemplateManager.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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ICmpTemplateManager.h
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# Construct buildings from foundations.
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2010-03-12 21:41:40 +00:00 |
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ICmpTerrain.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTerrain.h
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
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ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpUnitMotion.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpUnitMotion.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpVisual.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpVisual.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |