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Let materials specify shader uniform values. Use interned strings for shader uniform/attribute names. Remove confusing float* cast operator on CVector4D. Simplify and clean up CVector4D. Remove non-supported 'old' lighting model. This was SVN commit r11453. |
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| .. | ||
| test_Color.h | ||
| test_LOSTexture.h | ||
| test_MeshManager.h | ||
| test_ShaderManager.h | ||
| test_Terrain.h | ||
| test_TextureConverter.h | ||
| test_TextureManager.h | ||