0ad/source
Ykkrosh bdbb2bcb16 # Updated unit animation code.
Added UnitAnimation class, to act as the interface between the entity
and actor. (Currently doesn't work very well, but it does make
animations loop smoothly and sometimes kind of makes them stay
synchronised.)
Fixed corpse animation - it now plays the final frame of the death
animation before turning static.
Fixed update/interpolate timings.
Added JS function saveProfileData.
Updated ffmpeg library.

This was SVN commit r4880.
2007-02-10 03:09:52 +00:00
..
collada Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does. 2007-01-26 21:16:49 +00:00
graphics # Updated unit animation code. 2007-02-10 03:09:52 +00:00
gui GCC compatibility 2007-02-07 14:02:09 +00:00
i18n # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
lib # Updated unit animation code. 2007-02-10 03:09:52 +00:00
maths Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
network # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
pch Removed some header files from header files. 2007-01-13 22:44:42 +00:00
ps # Updated unit animation code. 2007-02-10 03:09:52 +00:00
renderer # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
scripting # Updated unit animation code. 2007-02-10 03:09:52 +00:00
simulation # Updated unit animation code. 2007-02-10 03:09:52 +00:00
sound #fixed minor bug with soundgroups 2007-01-20 04:23:08 +00:00
tools # Updated unit animation code. 2007-02-10 03:09:52 +00:00
main.cpp GCC compatibility 2007-02-07 14:02:09 +00:00
test_setup.cpp Added ICC-Linux PCH support in Premake. (It's much more like the MSVC approach than the GCC one.) 2007-01-04 03:22:23 +00:00