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AStarEngine.cpp
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# Made Atlas compile on linux
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2006-11-12 04:02:36 +00:00 |
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AStarEngine.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
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Aura.cpp
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
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Aura.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
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BoundingObjects.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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BoundingObjects.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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Collision.cpp
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
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Collision.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
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Entity.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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Entity.h
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
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EntityFormation.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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EntityFormation.h
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# Housekeeping.
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2006-07-24 01:33:26 +00:00 |
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EntityHandles.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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EntityHandles.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
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EntityManager.cpp
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#Cinematic improvements; trigger features
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2007-01-16 23:22:25 +00:00 |
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EntityManager.h
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#Cinematic improvements; trigger features
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2007-01-16 23:22:25 +00:00 |
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EntityMessage.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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EntityOrders.h
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# Linux/ICC fixes
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2007-01-02 18:11:00 +00:00 |
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EntityPredicate.h
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Forcing update of EntityPredicate.h
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2005-03-30 18:25:07 +00:00 |
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EntityProperties.cpp
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Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
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2006-07-13 03:29:33 +00:00 |
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EntityProperties.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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EntityRendering.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
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EntityScriptInterface.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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EntityStateProcessing.cpp
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Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup file for each animation to be specified in XML.
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2007-01-13 20:14:03 +00:00 |
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EntitySupport.cpp
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# Housekeeping.
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2006-07-24 01:33:26 +00:00 |
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EntitySupport.h
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Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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2006-10-09 04:17:15 +00:00 |
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EntityTemplate.cpp
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Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup file for each animation to be specified in XML.
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2007-01-13 20:14:03 +00:00 |
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EntityTemplate.h
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Removed some header files from header files.
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2007-01-13 22:44:42 +00:00 |
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EntityTemplateCollection.cpp
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
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EntityTemplateCollection.h
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
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EventHandlers.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
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EventHandlers.h
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Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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2006-10-09 04:17:15 +00:00 |
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Formation.cpp
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GCC compatibility (fixed CStr.h case, got rid of a few warnings)
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2006-10-20 01:06:43 +00:00 |
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Formation.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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FormationCollection.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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FormationCollection.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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FormationManager.cpp
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# minor fixes exposed by ICC 9.0 warnings
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2006-12-17 00:49:09 +00:00 |
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FormationManager.h
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
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LOSManager.cpp
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
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LOSManager.h
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Removed some header files from header files.
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2007-01-13 22:44:42 +00:00 |
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PathfindEngine.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
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PathfindEngine.h
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# Units will now back away from enemies when below minimum range.
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2006-10-04 04:47:58 +00:00 |
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PathfindSparse.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
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PathfindSparse.h
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
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ProductionQueue.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
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ProductionQueue.h
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# Better handling of entity ownership changes.
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2006-07-21 00:05:56 +00:00 |
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Projectile.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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Projectile.h
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Removed some header files from header files.
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2007-01-13 22:44:42 +00:00 |
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Scheduler.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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Scheduler.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
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ScriptObject.h
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# Made Atlas compile on linux
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2006-11-12 04:02:36 +00:00 |
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Simulation.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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Simulation.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
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Stance.cpp
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# Order system refactoring.
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2006-12-21 14:57:13 +00:00 |
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Stance.h
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
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Technology.cpp
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Renamed ore to metal in C++.
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2006-10-26 22:01:26 +00:00 |
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Technology.h
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Tried compiling with ICC9 on Linux, which raised various issues:
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2006-12-16 01:01:15 +00:00 |
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TechnologyCollection.cpp
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# Updates to techs.
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2006-07-20 22:43:06 +00:00 |
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TechnologyCollection.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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TerritoryManager.cpp
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
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TerritoryManager.h
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Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
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2006-09-08 16:03:18 +00:00 |
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TriggerManager.cpp
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#Cinematic improvements; trigger features
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2007-01-16 23:22:25 +00:00 |
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TriggerManager.h
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#Cinematic improvements; trigger features
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2007-01-16 23:22:25 +00:00 |
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TurnManager.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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TurnManager.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |