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- debug: add provision for naming threads. allows adding current thread name to log messages and displays their names in the debugger. - replaced various if(err < 0) complain() sequences with new variants of CHECK_ERR (see lib.h) - fixes to mmgr/VC debug alloc enable code - improved h_mgr error reporting (now complains when h_free fails) - US -> UK english (partial) - fix tex_load double-free bug - move win32 mouse cursor code into sysdep - error dialog is now topmost to make sure it's visible (was a problem) - handle WM_QUIT before displaying error dialog (makes sure it's shown) also as in previous 3 revisions. This was SVN commit r2588.
278 lines
11 KiB
C
278 lines
11 KiB
C
// platform-independent debug interface
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// Copyright (c) 2002-2005 Jan Wassenberg
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// Contact info:
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// Jan.Wassenberg@stud.uni-karlsruhe.de
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// http://www.stud.uni-karlsruhe.de/~urkt/
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#ifndef DEBUG_H_INCLUDED
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#define DEBUG_H_INCLUDED
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#include "lib.h" // STMT
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#include "sysdep/sysdep.h" // ErrorReaction
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#if OS_WIN
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# include "sysdep/win/wdbg.h"
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#else
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# include "sysdep/unix/udbg.h"
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#endif
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/*
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[KEEP IN SYNC WITH WIKI]
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overview
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--------
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this module provides platform-independent debug facilities, useful for
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diagnosing and reporting program errors.
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- a symbol engine provides access to compiler-generated debug information and
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can also give a stack trace including local variables;
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- the breakpoint API enables stopping when a given address is
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executed, read or written to (as specified);
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- a hook into the system's memory allocator can optionally check for and
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report heap corruption;
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- our more powerful assert() replacement gives a stack trace so
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that the underlying problem becomes apparent;
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- the output routines make for platform-independent logging and
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crashlogs with "last-known activity" reporting.
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usage
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-----
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please see the detailed comments below on how to use the individual features.
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much of this is only helpful if you explicity ask for it!
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rationale
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---------
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much of this functionality already exists within the VC7 IDE/debugger.
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motivation for this code is as follows:
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- we want a consistent interface for all platforms;
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- limitations(*) in the VC variants should be fixed;
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- make debugging as easy as possible.
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* mostly pertaining to Release mode - e.g. symbols cannot be resolved
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even if debug information is present and assert dialogs are useless.
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*/
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//-----------------------------------------------------------------------------
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// debug memory allocator
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//-----------------------------------------------------------------------------
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// check heap integrity (independently of mmgr).
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// errors are reported by the CRT or via display_error.
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extern void debug_heap_check(void);
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enum DebugHeapChecks
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{
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// no automatic checks. (default)
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DEBUG_HEAP_NONE = 0,
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// basic automatic checks when deallocating.
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DEBUG_HEAP_NORMAL = 1,
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// all automatic checks on every memory API call. this is really
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// slow (x100), but reports errors closer to where they occurred.
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DEBUG_HEAP_ALL = 2
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};
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// call at any time; from then on, the specified checks will be performed.
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// if not called, the default is DEBUG_HEAP_NONE, i.e. do nothing.
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extern void debug_heap_enable(DebugHeapChecks what);
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//-----------------------------------------------------------------------------
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// debug_assert
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//-----------------------------------------------------------------------------
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// make sure the expression <expr> evaluates to non-zero. used to validate
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// invariants in the program during development and thus gives a
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// very helpful warning if something isn't going as expected.
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// sprinkle these liberally throughout your code!
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//
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// recommended use is debug_assert(expression && "descriptive string") -
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// the string can pass more information about the problem on to whomever
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// is seeing the error.
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//
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// rationale: 0x55 and 0xAA are distinctive values and thus
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// help debug the symbol engine.
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#define debug_assert(expr) \
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STMT(\
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static unsigned char suppress__ = 0x55;\
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if(suppress__ == 0x55 && !(expr)) \
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{ \
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switch(debug_assert_failed(__FILE__, __LINE__, #expr))\
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{\
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case ER_SUPPRESS:\
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suppress__ = 0xAA;\
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break;\
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case ER_BREAK:\
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debug_break();\
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break;\
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}\
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} \
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)
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// rationale: we call our assert "debug_assert" for the following reasons:
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// - consistency (everything here is prefixed with debug_) and
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// - to avoid inadvertent use of the much less helpful built-in CRT assert.
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// if we were to override assert, it would be difficult to tell whether
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// user source has included <assert.h> (possibly indirectly via other
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// headers) and thereby stomped on our definition.
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// called when an assertion has failed; notifies the user via display_error.
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extern enum ErrorReaction debug_assert_failed(const char* source_file, int line, const char* assert_expr);
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//-----------------------------------------------------------------------------
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// output
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//-----------------------------------------------------------------------------
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// show a dialog to make sure unexpected states in the program are noticed.
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// this is less error-prone than "debug_assert(0 && "text");" and avoids
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// "conditional expression is constant" warnings. we'd really like to
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// completely eliminate the problem; replacing 0 literals with extern
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// volatile variables fools VC7 but isn't guaranteed to be free of overhead.
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// we therefore just squelch the warning (unfortunately non-portable).
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#define debug_warn(str) debug_assert((str) && 0)
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// write to the debugger output window (may take ~1 ms!)
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extern void debug_printf(const char* fmt, ...);
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extern void debug_wprintf(const wchar_t* fmt, ...);
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// write to memory buffer (fast)
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// used for "last activity" reporting in the crashlog.
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extern void debug_wprintf_mem(const wchar_t* fmt, ...);
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// write all logs and <text> out to crashlog.txt (unicode format).
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// currently all filenames are hardcoded; this may change.
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extern int debug_write_crashlog(const wchar_t* text);
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//-----------------------------------------------------------------------------
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// breakpoints
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//-----------------------------------------------------------------------------
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// trigger a breakpoint when reached/"called".
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// defined as a macro by the platform-specific header above; this allows
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// breaking directly into the target function, instead of one frame
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// below it as with a conventional call-based implementation.
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//#define debug_break()
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// sometimes mmgr's 'fences' (making sure padding before and after the
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// allocation remains intact) aren't enough to catch hard-to-find
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// memory corruption bugs. another tool is to trigger a debug exception
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// when the later to be corrupted variable is accessed; the problem should
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// then become apparent.
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// the VC++ IDE provides such 'breakpoints', but can only detect write access.
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// additionally, it can't resolve symbols in Release mode (where this would
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// be most useful), so we provide a breakpoint API.
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// (values chosen to match IA-32 bit defs, so compiler can optimize.
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// this isn't required, it'll work regardless.)
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enum DbgBreakType
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{
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DBG_BREAK_CODE = 0, // execute
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DBG_BREAK_DATA_WRITE = 1, // write
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DBG_BREAK_DATA = 3 // read or write
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};
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// arrange for a debug exception to be raised when <addr> is accessed
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// according to <type>.
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// for simplicity, the length (range of bytes to be checked) is derived
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// from addr's alignment, and is typically 1 machine word.
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// breakpoints are a limited resource (4 on IA-32); if none are
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// available, we return ERR_LIMIT.
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extern int debug_set_break(void* addr, DbgBreakType type);
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// remove all breakpoints that were set by debug_set_break.
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// important, since these are a limited resource.
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extern int debug_remove_all_breaks();
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//-----------------------------------------------------------------------------
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// symbol access
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//-----------------------------------------------------------------------------
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// maximum number of characters (including trailing \0) written to
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// user's buffers by debug_resolve_symbol.
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const size_t DBG_SYMBOL_LEN = 1000;
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const size_t DBG_FILE_LEN = 100;
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// read and return symbol information for the given address. all of the
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// output parameters are optional; we pass back as much information as is
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// available and desired. return 0 iff any information was successfully
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// retrieved and stored.
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// sym_name and file must hold at least the number of chars above;
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// file is the base name only, not path (see rationale in wdbg_sym).
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// the PDB implementation is rather slow (~500<30>s).
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extern int debug_resolve_symbol(void* ptr_of_interest, char* sym_name, char* file, int* line);
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// write a complete stack trace (including values of local variables) into
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// the specified buffer. if <context> is nonzero, it is assumed to be a
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// platform-specific representation of execution state (e.g. Win32 CONTEXT)
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// and tracing starts there; this is useful for exceptions.
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// otherwise, tracing starts at the current stack position, and the given
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// number of stack frames (i.e. functions) above the caller are skipped.
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// this prevents functions like debug_assert_failed from
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// cluttering up the trace. returns the buffer for convenience.
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extern const wchar_t* debug_dump_stack(wchar_t* buf, size_t max_chars, uint skip, void* context);
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//-----------------------------------------------------------------------------
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// helper functions (used by implementation)
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//-----------------------------------------------------------------------------
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// abstraction of all STL iterators used by debug_stl.
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typedef const u8* (*DebugIterator)(void* internal, size_t el_size);
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// return address of the Nth function on the call stack.
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// if <context> is nonzero, it is assumed to be a platform-specific
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// representation of execution state (e.g. Win32 CONTEXT) and tracing
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// starts there; this is useful for exceptions.
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// otherwise, tracing starts at the current stack position, and the given
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// number of stack frames (i.e. functions) above the caller are skipped.
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// used by mmgr to determine what function requested each allocation;
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// this is fast enough to allow that.
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extern void* debug_get_nth_caller(uint skip, void* context);
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// return 1 if the pointer appears to be totally bogus, otherwise 0.
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// this check is not authoritative (the pointer may be "valid" but incorrect)
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// but can be used to filter out obviously wrong values in a portable manner.
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extern int debug_is_pointer_bogus(const void* p);
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// set the current thread's name; it will be returned by subsequent calls to
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// debug_get_thread_name.
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//
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// the string pointed to by <name> MUST remain valid throughout the
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// entire program; best to pass a string literal. allocating a copy
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// would be quite a bit more work due to cleanup issues.
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//
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// if supported on this platform, the debugger is notified of the new name;
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// it will be displayed there instead of just the handle.
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extern void debug_set_thread_name(const char* name);
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// return the pointer assigned by debug_set_thread_name or 0 if
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// that hasn't been done yet for this thread.
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extern const char* debug_get_thread_name();
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// call at exit to avoid leaks (not strictly necessary).
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extern void debug_shutdown();
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#endif // #ifndef DEBUG_H_INCLUDED
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