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Only send the network-warnings to clients that successfully joined the gamesetup or game. Thus save a bit performance and prevents a rare, harmless FSM update error (like in refs #3199) in case a client received the message while authenticating. Reported by fatherbushido, refs #3264. This was SVN commit r18117. |
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| .. | ||
| collada | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| main.cpp | ||
| test_setup.cpp | ||