0ad/source/renderer/backend/gl
Vladislav Belov 0432b86de7
Removes ARB (legacy OpenGL) backend
ARB is a legacy backend which uses old assembly shaders. It makes
writing shaders more complex. According to the stats
https://feedback.wildfiregames.com we small amount of players with
ARB.

Fixes #8533
2026-02-20 22:07:38 +01:00
..
Buffer.cpp Prefer [[maybe_unused]] over UNUSED2 2025-07-28 13:16:37 +02:00
Buffer.h Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
Device.cpp Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
Device.h Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
DeviceCommandContext.cpp Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
DeviceCommandContext.h Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
DeviceForward.h Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
Framebuffer.cpp Prefer [[maybe_unused]] over UNUSED2 2025-07-28 13:16:37 +02:00
Framebuffer.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
Mapping.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
Mapping.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
PipelineState.cpp Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
PipelineState.h Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
ShaderProgram.cpp Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
ShaderProgram.h Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
Texture.cpp Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
Texture.h Fixes #8057 by properly initializing atlas texture. 2025-09-17 14:31:16 +02:00