..
Buffer.cpp
Prefer [[maybe_unused]] over UNUSED2
2025-07-28 13:16:37 +02:00
Buffer.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.cpp
Removes ARB (legacy OpenGL) backend
2026-02-20 22:07:38 +01:00
Device.h
Removes ARB (legacy OpenGL) backend
2026-02-20 22:07:38 +01:00
DeviceCommandContext.cpp
Remove custom span and use std::span
2025-08-24 11:09:57 +02:00
DeviceCommandContext.h
Remove custom span and use std::span
2025-08-24 11:09:57 +02:00
DeviceForward.h
Removes ARB (legacy OpenGL) backend
2026-02-20 22:07:38 +01:00
Framebuffer.cpp
Prefer [[maybe_unused]] over UNUSED2
2025-07-28 13:16:37 +02:00
Framebuffer.h
Fix some includes in source/renderer
2025-07-07 17:45:54 +02:00
Mapping.cpp
Fix some includes in source/renderer
2025-07-12 12:19:41 +02:00
Mapping.h
Fix some includes in source/renderer
2025-07-07 17:45:54 +02:00
PipelineState.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
PipelineState.h
Fix some includes in source/renderer
2025-07-12 12:19:41 +02:00
ShaderProgram.cpp
Removes ARB (legacy OpenGL) backend
2026-02-20 22:07:38 +01:00
ShaderProgram.h
Removes ARB (legacy OpenGL) backend
2026-02-20 22:07:38 +01:00
Texture.cpp
Remove custom span and use std::span
2025-08-24 11:09:57 +02:00
Texture.h
Fixes #8057 by properly initializing atlas texture.
2025-09-17 14:31:16 +02:00