mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
508 lines
15 KiB
C++
508 lines
15 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "GUIManager.h"
|
|
|
|
#include "gui/CGUI.h"
|
|
#include "gui/SGUIMessage.h"
|
|
#include "lib/debug.h"
|
|
#include "lib/file/vfs/vfs_path.h"
|
|
#include "lib/file/vfs/vfs_util.h"
|
|
#include "lib/utf8.h"
|
|
#include "ps/CLogger.h"
|
|
#include "ps/Errors.h"
|
|
#include "ps/Filesystem.h"
|
|
#include "ps/Profile.h"
|
|
#include "ps/Profiler2.h"
|
|
#include "ps/VideoMode.h"
|
|
#include "ps/XMB/XMBData.h"
|
|
#include "ps/XMB/XMBStorage.h"
|
|
#include "ps/XML/Xeromyces.h"
|
|
#include "ps/containers/StaticVector.h"
|
|
#include "scriptinterface/FunctionWrapper.h"
|
|
#include "scriptinterface/Object.h"
|
|
#include "scriptinterface/ScriptContext.h"
|
|
#include "scriptinterface/ScriptConversions.h"
|
|
#include "scriptinterface/ScriptInterface.h"
|
|
#include "scriptinterface/ScriptRequest.h"
|
|
#include "scriptinterface/StructuredClone.h"
|
|
#include "simulation2/system/Component.h"
|
|
|
|
#include <algorithm>
|
|
#include <iterator>
|
|
#include <js/Equality.h>
|
|
#include <js/GCVector.h>
|
|
#include <js/Promise.h>
|
|
#include <js/RootingAPI.h>
|
|
#include <js/String.h>
|
|
#include <js/Symbol.h>
|
|
#include <js/Value.h>
|
|
#include <js/ValueArray.h>
|
|
#include <stdexcept>
|
|
#include <tuple>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
namespace
|
|
{
|
|
|
|
const CStr EVENT_NAME_GAME_LOAD_PROGRESS = "GameLoadProgress";
|
|
const CStr EVENT_NAME_WINDOW_RESIZED = "WindowResized";
|
|
constexpr const char* START_ATLAS{"startAtlas"};
|
|
|
|
} // anonymous namespace
|
|
|
|
CGUIManager* g_GUI = nullptr;
|
|
|
|
// General TODOs:
|
|
//
|
|
// A lot of the CGUI data could (and should) be shared between
|
|
// multiple pages, instead of treating them as completely independent, to save
|
|
// memory and loading time.
|
|
|
|
|
|
// called from main loop when (input) events are received.
|
|
// event is passed to other handlers if false is returned.
|
|
// trampoline: we don't want to make the HandleEvent implementation static
|
|
InReaction gui_handler(const SDL_Event_* ev)
|
|
{
|
|
if (!g_GUI)
|
|
return IN_PASS;
|
|
|
|
PROFILE("GUI event handler");
|
|
return g_GUI->HandleEvent(ev);
|
|
}
|
|
|
|
static Status ReloadChangedFileCB(void* param, const VfsPath& path)
|
|
{
|
|
return static_cast<CGUIManager*>(param)->ReloadChangedFile(path);
|
|
}
|
|
|
|
CGUIManager::CGUIManager(ScriptContext& scriptContext, ScriptInterface& scriptInterface) :
|
|
m_ScriptContext{scriptContext},
|
|
m_ScriptInterface{scriptInterface}
|
|
{
|
|
m_ScriptInterface.SetCallbackData(this);
|
|
m_ScriptInterface.LoadGlobalScripts();
|
|
|
|
if (!g_Xeromyces.AddValidator(g_VFS, "gui_page", "gui/gui_page.rng"))
|
|
LOGERROR("CGUIManager: failed to load GUI page grammar file 'gui/gui_page.rng'");
|
|
if (!g_Xeromyces.AddValidator(g_VFS, "gui", "gui/gui.rng"))
|
|
LOGERROR("CGUIManager: failed to load GUI XML grammar file 'gui/gui.rng'");
|
|
|
|
RegisterFileReloadFunc(ReloadChangedFileCB, this);
|
|
}
|
|
|
|
CGUIManager::~CGUIManager()
|
|
{
|
|
UnregisterFileReloadFunc(ReloadChangedFileCB, this);
|
|
}
|
|
|
|
size_t CGUIManager::GetPageCount() const
|
|
{
|
|
return m_PageStack.size();
|
|
}
|
|
|
|
void CGUIManager::SwitchPage(const CStrW& pageName, const ScriptInterface* srcScriptInterface, JS::HandleValue initData)
|
|
{
|
|
// The page stack is cleared (including the script context where initData came from),
|
|
// therefore we have to clone initData.
|
|
|
|
Script::StructuredClone initDataClone;
|
|
if (!initData.isUndefined())
|
|
{
|
|
ScriptRequest rq(srcScriptInterface);
|
|
initDataClone = Script::WriteStructuredClone(rq, initData);
|
|
}
|
|
|
|
if (!m_PageStack.empty())
|
|
{
|
|
// Make sure we unfocus anything on the current page.
|
|
m_PageStack.back().gui->SendFocusMessage(GUIM_LOST_FOCUS);
|
|
m_PageStack.clear();
|
|
}
|
|
|
|
OpenChildPage(pageName, initDataClone);
|
|
}
|
|
|
|
JS::Value CGUIManager::OpenChildPage(const CStrW& pageName, Script::StructuredClone initData)
|
|
{
|
|
// Store the callback handler in the current GUI page before opening the new one
|
|
JS::RootedValue promise{m_ScriptInterface.GetGeneralJSContext(), [&]
|
|
{
|
|
if (m_PageStack.empty())
|
|
return JS::UndefinedValue();
|
|
|
|
CGUI& currentPage = *m_PageStack.back().gui;
|
|
// Make sure we unfocus anything on the current page.
|
|
currentPage.SendFocusMessage(GUIM_LOST_FOCUS);
|
|
return m_PageStack.back().ReplacePromise(*currentPage.GetScriptInterface());
|
|
}()};
|
|
|
|
// Emplace the page prior to loading its contents, because that may open
|
|
// another GUI page on init which should be emplaced on top of this new page.
|
|
m_PageStack.emplace_back(pageName, initData);
|
|
m_PageStack.back().LoadPage(m_ScriptContext);
|
|
|
|
return promise;
|
|
}
|
|
|
|
CGUIManager::SGUIPage::SGUIPage(const CStrW& pageName, const Script::StructuredClone initData)
|
|
: m_Name(pageName), initData(initData)
|
|
{
|
|
}
|
|
|
|
void CGUIManager::SGUIPage::LoadPage(ScriptContext& scriptContext)
|
|
{
|
|
// If we're hotloading then try to grab some data from the previous page
|
|
Script::StructuredClone hotloadData;
|
|
if (gui)
|
|
{
|
|
std::shared_ptr<ScriptInterface> scriptInterface = gui->GetScriptInterface();
|
|
ScriptRequest rq(scriptInterface);
|
|
JS::RootedValue hotloadDataVal(rq.cx, gui->GetHotloadData(rq));
|
|
hotloadData = Script::WriteStructuredClone(rq, hotloadDataVal);
|
|
}
|
|
|
|
g_VideoMode.ResetCursor();
|
|
inputs.clear();
|
|
gui.reset(new CGUI(scriptContext));
|
|
const ScriptRequest rq{gui->GetScriptInterface()};
|
|
|
|
{
|
|
JS::RootedString jsName{rq.cx, JS_NewStringCopyZ(rq.cx, START_ATLAS)};
|
|
JS::RootedValue symbol{rq.cx, JS::SymbolValue(JS::NewSymbol(rq.cx, jsName))};
|
|
JS::RootedValue nativeScope{rq.cx, JS::ObjectValue(*rq.nativeScope)};
|
|
Script::SetProperty(rq, nativeScope, START_ATLAS, symbol, true);
|
|
}
|
|
gui->AddObjectTypes();
|
|
|
|
VfsPath path = VfsPath("gui") / m_Name;
|
|
inputs.insert(path);
|
|
|
|
CXeromyces xero;
|
|
if (xero.Load(g_VFS, path, "gui_page") != PSRETURN_OK)
|
|
// Fail silently (Xeromyces reported the error)
|
|
return;
|
|
|
|
int elmt_page = xero.GetElementID("page");
|
|
int elmt_include = xero.GetElementID("include");
|
|
|
|
XMBElement root = xero.GetRoot();
|
|
|
|
if (root.GetNodeName() != elmt_page)
|
|
{
|
|
LOGERROR("GUI page '%s' must have root element <page>", utf8_from_wstring(m_Name));
|
|
return;
|
|
}
|
|
|
|
VfsPath rootModule;
|
|
XERO_ITER_EL(root, node)
|
|
{
|
|
if (node.GetNodeName() != elmt_include)
|
|
{
|
|
LOGERROR("GUI page '%s' must only have <include> elements inside <page>", utf8_from_wstring(m_Name));
|
|
continue;
|
|
}
|
|
|
|
CStr8 name = node.GetText();
|
|
CStrW nameW = node.GetText().FromUTF8();
|
|
|
|
PROFILE2("load gui xml");
|
|
PROFILE2_ATTR("name: %s", name.c_str());
|
|
|
|
if (name.back() == '/')
|
|
{
|
|
VfsPath currentDirectory = VfsPath("gui") / nameW;
|
|
VfsPaths directories;
|
|
vfs::GetPathnames(g_VFS, currentDirectory, L"*.xml", directories);
|
|
for (const VfsPath& directory : directories)
|
|
gui->LoadXmlFile(directory, inputs);
|
|
}
|
|
else
|
|
{
|
|
VfsPath directory = VfsPath("gui") / nameW;
|
|
gui->LoadXmlFile(directory, inputs);
|
|
}
|
|
}
|
|
|
|
gui->LoadedXmlFiles();
|
|
|
|
scriptContext.RunJobs();
|
|
if (gui->m_LoadModuleResult.has_value())
|
|
{
|
|
gui->m_LoadModuleResult->moduleNamespace = gui->m_LoadModuleResult->iterator->Get();
|
|
++gui->m_LoadModuleResult->iterator;
|
|
}
|
|
|
|
JS::RootedValue hotloadDataVal(rq.cx);
|
|
|
|
if (hotloadData)
|
|
Script::ReadStructuredClone(rq, hotloadData, &hotloadDataVal);
|
|
|
|
sendingPromise = std::make_shared<JS::PersistentRootedObject>(rq.cx);
|
|
// Assigning to `sendingPromise` isn't possible after `init` has been called because `init` might
|
|
// replace this page. So a local copy has to be made.
|
|
const std::shared_ptr<JS::PersistentRootedObject> localPromise{sendingPromise};
|
|
|
|
JS::RootedObject returnObject{rq.cx, gui->CallPageInit(rq, initData, hotloadDataVal,
|
|
utf8_from_wstring(m_Name))};
|
|
|
|
*localPromise = returnObject ? returnObject : JS::NewPromiseObject(rq.cx, nullptr);
|
|
}
|
|
|
|
JS::Value CGUIManager::SGUIPage::ReplacePromise(ScriptInterface& scriptInterface)
|
|
{
|
|
const ScriptRequest rq{scriptInterface};
|
|
receivingPromise = std::make_shared<JS::PersistentRootedObject>(rq.cx,
|
|
JS::NewPromiseObject(rq.cx, nullptr));
|
|
|
|
return JS::ObjectValue(**receivingPromise);
|
|
}
|
|
|
|
std::optional<CGUIManager::SGUIPage::CloseResult> CGUIManager::SGUIPage::MaybeClose(const bool topmostPage)
|
|
{
|
|
if (JS::GetPromiseState(*sendingPromise) == JS::PromiseState::Pending)
|
|
return std::nullopt;
|
|
|
|
// Make sure we unfocus anything on the current page.
|
|
gui->SendFocusMessage(GUIM_LOST_FOCUS);
|
|
|
|
const ScriptRequest rq{gui->GetScriptInterface()};
|
|
JS::RootedValue arg{rq.cx, JS::GetPromiseResult(*sendingPromise)};
|
|
const bool rejected{JS::GetPromiseState(*sendingPromise) == JS::PromiseState::Rejected};
|
|
if (topmostPage)
|
|
{
|
|
JS::RootedValue nativeScope{rq.cx, JS::ObjectValue(*rq.nativeScope)};
|
|
JS::RootedValue symbol{rq.cx};
|
|
Script::GetProperty(rq, nativeScope, START_ATLAS, &symbol);
|
|
bool equals;
|
|
if (!JS::StrictlyEqual(rq.cx, arg, symbol, &equals))
|
|
throw std::runtime_error{"Error while comparing return value to a symbol."};
|
|
|
|
if (equals)
|
|
return CGUIManager::SGUIPage::CloseResult{nullptr, rejected};
|
|
}
|
|
return CGUIManager::SGUIPage::CloseResult{Script::WriteStructuredClone(rq, arg), rejected};
|
|
}
|
|
|
|
void CGUIManager::SGUIPage::Refocus(const CloseResult& result)
|
|
{
|
|
ENSURE(receivingPromise);
|
|
|
|
std::shared_ptr<ScriptInterface> scriptInterface = gui->GetScriptInterface();
|
|
ScriptRequest rq(scriptInterface);
|
|
|
|
JS::RootedObject globalObj(rq.cx, rq.glob);
|
|
|
|
JS::RootedObject recv(rq.cx, *std::exchange(receivingPromise, nullptr));
|
|
|
|
JS::RootedValue argVal(rq.cx);
|
|
Script::ReadStructuredClone(rq, result.arg, &argVal);
|
|
|
|
// This only resolves the promise, it doesn't call the continuation.
|
|
(result.rejected ? JS::RejectPromise : JS::ResolvePromise)(rq.cx, recv, argVal);
|
|
|
|
// We return to a page where some object might have been focused.
|
|
gui->SendFocusMessage(GUIM_GOT_FOCUS);
|
|
}
|
|
|
|
Status CGUIManager::ReloadChangedFile(const VfsPath& path)
|
|
{
|
|
for (SGUIPage& p : m_PageStack)
|
|
if (p.inputs.find(path) != p.inputs.end())
|
|
{
|
|
LOGMESSAGE("GUI file '%s' changed - reloading page '%s'", path.string8(), utf8_from_wstring(p.m_Name));
|
|
p.LoadPage(m_ScriptContext);
|
|
// TODO: this can crash if LoadPage runs an init script which modifies the page stack and breaks our iterators
|
|
}
|
|
|
|
return INFO::OK;
|
|
}
|
|
|
|
Status CGUIManager::ReloadAllPages()
|
|
{
|
|
// TODO: this can crash if LoadPage runs an init script which modifies the page stack and breaks our iterators
|
|
for (SGUIPage& p : m_PageStack)
|
|
p.LoadPage(m_ScriptContext);
|
|
|
|
return INFO::OK;
|
|
}
|
|
|
|
InReaction CGUIManager::HandleEvent(const SDL_Event_* ev)
|
|
{
|
|
// We want scripts to have access to the raw input events, so they can do complex
|
|
// processing when necessary (e.g. for unit selection and camera movement).
|
|
// Sometimes they'll want to be layered behind the GUI widgets (e.g. to detect mousedowns on the
|
|
// visible game area), sometimes they'll want to intercepts events before the GUI (e.g.
|
|
// to capture all mouse events until a mouseup after dragging).
|
|
// So we call two separate handler functions:
|
|
|
|
bool handled = false;
|
|
|
|
{
|
|
PROFILE("handleInputBeforeGui");
|
|
ScriptRequest rq(*top()->GetScriptInterface());
|
|
|
|
JS::RootedValue global(rq.cx, rq.globalValue());
|
|
if (ScriptFunction::Call(rq, global, "handleInputBeforeGui", handled, *ev, top()->FindObjectUnderMouse()))
|
|
if (handled)
|
|
return IN_HANDLED;
|
|
}
|
|
|
|
{
|
|
PROFILE("handle event in native GUI");
|
|
InReaction r = top()->HandleEvent(ev);
|
|
if (r != IN_PASS)
|
|
return r;
|
|
}
|
|
|
|
{
|
|
// We can't take the following lines out of this scope because top() may be another gui page than it was when calling handleInputBeforeGui!
|
|
ScriptRequest rq(*top()->GetScriptInterface());
|
|
JS::RootedValue global(rq.cx, rq.globalValue());
|
|
|
|
PROFILE("handleInputAfterGui");
|
|
if (ScriptFunction::Call(rq, global, "handleInputAfterGui", handled, *ev))
|
|
if (handled)
|
|
return IN_HANDLED;
|
|
}
|
|
|
|
return IN_PASS;
|
|
}
|
|
|
|
|
|
void CGUIManager::SendEventToAll(const CStr& eventName,
|
|
std::optional<JS::HandleValueArray> paramData) const
|
|
{
|
|
const auto pageStack = GetCopyOfFrozenStack();
|
|
|
|
for (const SGUIPage& p : pageStack)
|
|
{
|
|
if (paramData.has_value())
|
|
p.gui->SendEventToAll(eventName, paramData.value());
|
|
else
|
|
p.gui->SendEventToAll(eventName);
|
|
}
|
|
}
|
|
|
|
std::optional<bool> CGUIManager::TickObjects()
|
|
{
|
|
PROFILE3("gui tick");
|
|
|
|
// We share the script context with everything else that runs in the same thread.
|
|
// This call makes sure we trigger GC regularly even if the simulation is not running.
|
|
m_ScriptContext.MaybeIncrementalGC();
|
|
|
|
const auto pageStack = GetCopyOfFrozenStack();
|
|
|
|
for (const SGUIPage& p : pageStack)
|
|
{
|
|
const ScriptRequest rq{p.gui->GetScriptInterface()};
|
|
JS::RootedObject newSendingPromise{rq.cx, p.gui->TickObjects(rq, p.initData,
|
|
utf8_from_wstring(p.m_Name))};
|
|
if (newSendingPromise)
|
|
(*p.sendingPromise) = newSendingPromise;
|
|
}
|
|
|
|
m_ScriptContext.RunJobs();
|
|
|
|
while (!m_PageStack.empty())
|
|
{
|
|
const size_t stackSize{m_PageStack.size()};
|
|
const std::optional<SGUIPage::CloseResult> result{
|
|
m_PageStack.back().MaybeClose(stackSize == 1)};
|
|
if (!result.has_value())
|
|
break;
|
|
ENSURE(m_PageStack.size() == stackSize);
|
|
m_PageStack.pop_back();
|
|
if (m_PageStack.empty())
|
|
return !result.value().arg;
|
|
else
|
|
m_PageStack.back().Refocus(result.value());
|
|
|
|
m_ScriptContext.RunJobs();
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
|
|
void CGUIManager::Draw(CCanvas2D& canvas) const
|
|
{
|
|
PROFILE3("gui");
|
|
|
|
for (const SGUIPage& p : m_PageStack)
|
|
p.gui->Draw(canvas);
|
|
}
|
|
|
|
void CGUIManager::UpdateResolution()
|
|
{
|
|
const auto pageStack = GetCopyOfFrozenStack();
|
|
|
|
for (const SGUIPage& p : pageStack)
|
|
{
|
|
p.gui->UpdateResolution();
|
|
p.gui->SendEventToAll(EVENT_NAME_WINDOW_RESIZED);
|
|
}
|
|
}
|
|
|
|
bool CGUIManager::TemplateExists(const std::string& templateName) const
|
|
{
|
|
return m_TemplateLoader.TemplateExists(templateName);
|
|
}
|
|
|
|
const CParamNode& CGUIManager::GetTemplate(const std::string& templateName)
|
|
{
|
|
const CParamNode& templateRoot = m_TemplateLoader.GetTemplateFileData(templateName).GetOnlyChild();
|
|
if (!templateRoot.IsOk())
|
|
LOGERROR("Invalid template found for '%s'", templateName.c_str());
|
|
|
|
return templateRoot;
|
|
}
|
|
|
|
void CGUIManager::DisplayLoadProgress(int percent, const wchar_t* pending_task)
|
|
{
|
|
const ScriptInterface& scriptInterface = *(GetActiveGUI()->GetScriptInterface());
|
|
ScriptRequest rq(scriptInterface);
|
|
|
|
JS::RootedValueVector paramData(rq.cx);
|
|
|
|
std::ignore = paramData.append(JS::NumberValue(percent));
|
|
|
|
JS::RootedValue valPendingTask(rq.cx);
|
|
Script::ToJSVal(rq, &valPendingTask, pending_task);
|
|
std::ignore = paramData.append(valPendingTask);
|
|
|
|
SendEventToAll(EVENT_NAME_GAME_LOAD_PROGRESS, paramData);
|
|
}
|
|
|
|
// This returns a shared_ptr to make sure the CGUI doesn't get deallocated
|
|
// while we're in the middle of calling a function on it (e.g. if a GUI script
|
|
// calls SwitchPage)
|
|
std::shared_ptr<CGUI> CGUIManager::top() const
|
|
{
|
|
ENSURE(m_PageStack.size());
|
|
return m_PageStack.back().gui;
|
|
}
|
|
|
|
PS::StaticVector<CGUIManager::SGUIPage, 16> CGUIManager::GetCopyOfFrozenStack() const
|
|
{
|
|
PS::StaticVector<CGUIManager::SGUIPage, 16> stack;
|
|
std::copy(m_PageStack.begin(), m_PageStack.end(), std::back_inserter(stack));
|
|
return stack;
|
|
}
|